=====================================================================================^

	Title               : Destruction_final
	Filename            : destruction_final.pk3
	Date                : 2009.03.29

	Author              : Russell Story (Geehaad)
	Contact             : angel_son_7d@yahoo.com
	URL                 : N/A

	Map File		        : destruction_final.bsp
	Script File		      : destruction_final.script
	Release		          : 2009.03.02

	Gametype            : Objective, SW, Campaign
	Maximum Players     : 64
	Recommended Players : 12-18

	q3map2 build cmds:
	[q3map2] (simulate old style -light -extra) BSP -meta, -vis, -light -super 2"[MapFile]"
	
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	Story:

	"Allies have cornered the Axis into a heavily bombed out warehouse complex. The Axis are making their last stand, and trying to call reinforcements to stop the raid on their last stronghold.
	**Allies must destroy their Communications before they are able to radio for help.

-------------------------------------------------------------------------------------^

	Objectives:

// Axis Objective Descriptions\par

wm_objective_axis_desc 1 "Primary Objective:**Don't let them destroy the Comm Station.**This will cause a loss of communication to reinforcements."\par

wm_objective_axis_desc 2 "Secondary Objective:**Don't let them destroy the Gate.**This will give them access to the warehouse."\par

wm_objective_axis_desc 3 "Secondary Objective:**Protect the Weakend Wall.**This will give them access to the roof."\par

wm_objective_axis_desc 4 "Secondary Objective:**destroy the side door.**This will give them quick access to the forward warehouse."\par

// Allied Objective Descriptions\par

wm_objective_allied_desc 1 "Primary Objective:**Destroy the Comm Station.**This will keep Axis reinforcements from knowing about the raid on the warehouses."\par

wm_objective_allied_desc 2 "Secondary Objective:**Destroy the Gate.**This will give access to the warehouse."\par

wm_objective_allied_desc 3 "Secondary Objective:**Destroy the Weakend Wall.**This will give access to the roof."\par

wm_objective_allied_desc 4 "Secondary Objective:**Destroy the side door.**This will give quick access to the forward warehouse."\par

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	How to play it:

	- Unzip the destruction.zip file to your \etmain folder,
	- Run ET,
	- Find a server playing destruction. or...
	- Select Host Game, set it to Objective mode and look for snipertowers_fp1 in the map list,
	- Enjoy the map.

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	Known Bugs:

	- None . 
	
	
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	To Do:

	- Any nessecary unfound bug fixes.

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	Credits:
	
	- Textures: ID software / Geehaad
	- Layout First Draft: Russell Story (Geehaad)

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	Thanks to:
															
	2Bit Enemy Territory for prefabs and tutorials on mapping.
	"SLayer" for doing the map waypoints.
	=BeL=Clan for playtesting on their server. http://www.belclan.info

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This level is (c) 2009 Russell Story.

This map may be electronically distributed only at NO charge to the recipient.
It may NOT be modified in any way. This text file must be included with the map.
You may NOT include or distribute this map in any sort of commercial product without
permission from the author.  You may NOT mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may NOT Redo/reproduce/update this map in any way without permission from the author.