// ALLIES
//===========================

allies_gun_controls_destroyed
{
	sound sound/chartwell/allies/gunctrlsdest.wav
	voice
	streaming
}

allies_gun_destroyed
{
	sound sound/chartwell/allies/gundest.wav
	voice
	streaming
}

allies_maindoor_destroyed
{
	sound sound/chartwell/allies/maindoordest.wav
	voice
	streaming
}

allies_objective_captured
{
	sound sound/vo/general/allies/hq_objcap.wav
	voice
	streaming
}

allies_objective_lost
{
	sound sound/vo/general/allies/hq_objlost.wav
	voice
	streaming
}

allies_objective_secured
{
	sound sound/vo/general/allies/hq_objsec.wav
	voice
	streaming
}

allies_protect_gun
{
	sound sound/chartwell/allies/protectgun.wav
	voice
	streaming
}

allies_protect_gun_controls
{
	sound sound/chartwell/allies/protectgunctrls.wav
	voice
	streaming
}

allies_protect_maindoor
{
	sound sound/chartwell/allies/protectmaindoor.wav
	voice
	streaming
}

// AXIS
//===========================
axis_destroy_gun
{
	sound sound/chartwell/axis/destgun.wav
	voice
	streaming
}

axis_destroy_gun_controls
{
	sound sound/chartwell/axis/destgunctrls.wav
	voice
	streaming
}

axis_destroy_maindoor
{
	sound sound/chartwell/axis/destmaindoor.wav
	voice
	streaming
}

axis_gun_controls_destroyed
{
	sound sound/chartwell/axis/gunctrlsdest.wav
	voice
	streaming
}

axis_gun_destroyed
{
	sound sound/chartwell/axis/gundest.wav
	voice
	streaming
}

axis_maindoor_destroyed
{
	sound sound/chartwell/axis/maindoordest.wav
	voice
	streaming
}

axis_objective_captured
{
	sound sound/vo/general/axis/hq_objcap.wav
	voice
	streaming
}

axis_objective_lost
{
	sound sound/vo/general/axis/hq_objlost.wav
	voice
	streaming
}

axis_objective_secured
{
	sound sound/vo/general/axis/hq_objsec.wav
	voice
	streaming
}