game_manager
{
	spawn
	{
		// tijden
		wm_set_round_timelimit 30
		wm_axis_respawntime 3
		wm_allied_respawntime 3

		// charge times
		setchargetimefactor 0 soldier		1
		setchargetimefactor 0 medic		1
		setchargetimefactor 0 engineer		1
		setchargetimefactor 0 fieldops		1
		setchargetimefactor 0 covertops		1

		setchargetimefactor 1 soldier		1
		setchargetimefactor 1 medic		1
		setchargetimefactor 1 engineer		1
		setchargetimefactor 1 fieldops		1
		setchargetimefactor 1 covertops		1


		// Stopwatch mode verdedigers (0=Axis, 1=Allies):
		wm_set_defending_team 1

		// huidige winnaar (0=Axis, 1=Allies):
		wm_setwinner 1


		// objectives:
		wm_number_of_objectives 8

		// Objective overview status indicators
		//wm_objective_status <objective> <team (0=Axis, 1=Allies)> <status (0=neutral 1=complete 2=failed)>
		wm_objective_status 1 0 0
		wm_objective_status 1 1 0
		wm_objective_status 2 0 0
		wm_objective_status 2 1 0
		wm_objective_status 3 0 0
		wm_objective_status 3 1 0
		wm_objective_status 4 0 0
		wm_objective_status 4 1 1
		wm_objective_status 5 0 0
		wm_objective_status 5 1 0
		wm_objective_status 6 0 0
		wm_objective_status 6 1 0
		wm_objective_status 7 0 0
		wm_objective_status 7 1 0
		wm_objective_status 8 0 0
		wm_objective_status 8 1 0

		// huidig objective:
		wm_set_main_objective	1	0
		wm_set_main_objective	1	1
	}
}
