textures/frosty/terrain_0
{
	q3map_baseshader textures/frosty/terrain_base
	surfaceparm landmine
	surfaceparm snowsteps
	{
		map textures/menzel/mxsnow1.jpg
		tcMod scale 0.052 0.053
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/frosty/terrain_1
{
	q3map_baseshader textures/frosty/terrain_base
	surfaceparm landmine
	surfaceparm snowsteps
	{
		map textures/menzel/mxsnow0.jpg
		tcMod scale 0.052 0.053
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/frosty/terrain_0to1
{
	q3map_baseshader textures/frosty/terrain_base
	{
		map textures/menzel/mxsnow1.jpg
		tcMod scale 0.052 0.053
	}
	{
		map textures/menzel/mxsnow0.jpg
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 0.052 0.053
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/frosty/terrain_base
{
	q3map_lightmapaxis z
	q3map_lightmapmergable
	q3map_lightmapsize 512 512
	q3map_tcGen ivector ( 1228 0 0 ) ( 0 1216 0 )
}