default
{
	castShadows 1
	receiveShadows 1
	sampleSize 16
	longestCurve 0.000000
}

0 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/coroner/wood_b2
	entity 153
	longestCurve 113.316643
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/coroner/wood_b2
	entity 153
	longestCurve 113.316643
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/wood_b2
	entity 153
	longestCurve 113.316643
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/coroner/wood_b2
	entity 153
	longestCurve 113.316643
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/coroner/wood_b2
	entity 153
	longestCurve 113.316643
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/coroner/wood_b2c
	entity 148
	longestCurve 8.949746
}

6 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 147
	longestCurve 35.798985
}

7 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 147
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

8 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	entity 146
	longestCurve 195.883072
}

9 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/race/met_grey
	entity 146
	longestCurve 195.883072
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

10 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/race/met_grey
	entity 146
	longestCurve 195.883072
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

11 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_orange
	entity 89
	longestCurve 35.798985
}

12 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_orange2
	entity 89
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

13 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/plasticcratesd
	entity 88
	longestCurve 35.798985
}

14 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/plasticcratesd
	entity 88
	longestCurve 33.371418
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

15 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_blue_rust
	entity 87
	longestCurve 35.798985
}

16 // SURFACE_PATCH V: 27 I: 0 planar
{
	shader textures/coroner/barrel_blue_rust
	entity 87
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

17 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/q3tc/metal_1
	entity 86
	longestCurve 30.716858
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

18 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/q3tc/metal_1
	entity 86
	longestCurve 30.716858
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

19 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/q3tc/metal_1
	entity 86
	longestCurve 30.716858
}

20 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/q3tc/metal_1
	entity 86
	longestCurve 30.716858
}

21 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/q3tc/metal_1
	entity 86
	longestCurve 30.716858
}

22 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/q3tc/metal_1
	entity 86
	longestCurve 30.716858
}

23 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/q3tc/metal_1
	entity 85
	longestCurve 30.716858
}

24 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/q3tc/metal_1
	entity 85
	longestCurve 30.716858
}

25 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/q3tc/metal_1
	entity 85
	longestCurve 30.716858
}

26 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/q3tc/metal_1
	entity 85
	longestCurve 30.716858
}

27 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 84
	longestCurve 35.799076
}

28 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 84
	longestCurve 35.799076
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

29 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 84
	longestCurve 35.799076
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

30 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 83
	longestCurve 35.798985
}

31 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 83
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

32 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 82
	longestCurve 35.798985
}

33 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 82
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

34 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 81
	longestCurve 35.798985
}

35 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 81
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

36 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 80
	longestCurve 35.798985
}

37 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 80
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

38 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 79
	longestCurve 35.798985
}

39 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_orange
	entity 78
	longestCurve 35.798985
}

40 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_orange2
	entity 78
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

41 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_orange
	entity 77
	longestCurve 35.798985
}

42 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_orange2
	entity 77
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

43 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/plasticcratesd
	entity 76
	longestCurve 35.798985
}

44 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/plasticcratesd
	entity 76
	longestCurve 33.371445
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

45 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_blue_rust
	entity 75
	longestCurve 35.798985
}

46 // SURFACE_PATCH V: 27 I: 0 planar
{
	shader textures/coroner/barrel_blue_rust
	entity 75
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

47 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/coroner/wood_b2c
	entity 60
	longestCurve 8.949746
}

48 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/coroner/wood_b2c
	entity 59
	longestCurve 8.949746
}

49 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/coroner/wood_b2c
	entity 58
	longestCurve 8.949746
}

50 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 57
	longestCurve 143.195938
}

51 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/twy_metal/metal_12
	entity 57
	longestCurve 143.195938
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

52 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 56
	longestCurve 143.195938
}

53 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/twy_metal/metal_5a
	entity 56
	longestCurve 143.195938
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

54 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/twy_metal/metal_12
	entity 56
	longestCurve 143.195938
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

55 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_orange
	entity 55
	longestCurve 35.798985
}

56 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_orange2
	entity 55
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

57 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 54
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

58 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 53
	longestCurve 35.798985
}

59 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 53
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

60 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 52
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

61 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 51
	longestCurve 35.798985
}

62 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 51
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

63 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 50
	longestCurve 35.798985
}

64 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 50
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

65 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_orange
	entity 49
	longestCurve 35.798985
}

66 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_orange2
	entity 49
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

67 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 48
	longestCurve 35.798985
}

68 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 48
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

69 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_orange
	entity 47
	longestCurve 35.798985
}

70 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_orange2
	entity 47
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

71 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 46
	longestCurve 35.798985
}

72 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 46
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

73 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_orange
	entity 45
	longestCurve 35.798985
}

74 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_orange2
	entity 45
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

75 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/coroner/concrete_o2b
	entity 44
	longestCurve 46.921818
}

76 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/concrete_o1
	entity 44
	longestCurve 46.921818
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

77 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/coroner/concrete_o2b
	entity 43
	longestCurve 46.921818
}

78 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/concrete_o1
	entity 43
	longestCurve 46.921818
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

79 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/coroner/concrete_o2b
	entity 42
	longestCurve 46.921909
}

80 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/concrete_o1
	entity 42
	longestCurve 46.921909
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

81 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/coroner/concrete_o2b
	entity 41
	longestCurve 46.921909
}

82 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/concrete_o1
	entity 41
	longestCurve 46.921909
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

83 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/coroner/concrete_o2b
	entity 40
	longestCurve 46.921909
}

84 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/concrete_o1
	entity 40
	longestCurve 46.921909
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

85 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/coroner/concrete_o2b
	entity 39
	longestCurve 46.921909
}

86 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/concrete_o1
	entity 39
	longestCurve 46.921909
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

87 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/coroner/concrete_o2b
	entity 38
	longestCurve 46.921909
}

88 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/concrete_o1
	entity 38
	longestCurve 46.921909
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

89 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/coroner/concrete_o2b
	entity 37
	longestCurve 46.921909
}

90 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/concrete_o1
	entity 37
	longestCurve 46.921909
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

91 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/coroner/concrete_o2b
	entity 36
	longestCurve 46.921562
}

92 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/concrete_o1
	entity 36
	longestCurve 46.921562
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

93 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/coroner/concrete_o2b
	entity 35
	longestCurve 46.921562
}

94 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/concrete_o1
	entity 35
	longestCurve 46.921562
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

95 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/coroner/concrete_o2b
	entity 34
	longestCurve 46.921562
}

96 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/concrete_o1
	entity 34
	longestCurve 46.921562
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

97 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/coroner/concrete_o2b
	entity 33
	longestCurve 46.921562
}

98 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/concrete_o1
	entity 33
	longestCurve 46.921562
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

99 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 32
	longestCurve 35.798985
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

100 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 31
	longestCurve 35.798985
}

101 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 31
	longestCurve 35.798985
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

102 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 30
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

103 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 29
	longestCurve 35.798985
}

104 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 29
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

105 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_orange
	entity 28
	longestCurve 35.798985
}

106 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_orange2
	entity 28
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

107 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_orange
	entity 27
	longestCurve 35.798985
}

108 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_orange2
	entity 27
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

109 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_orange
	entity 26
	longestCurve 35.798985
}

110 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_orange2
	entity 26
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

111 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 25
	longestCurve 35.798985
}

112 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 25
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

113 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 24
	longestCurve 35.798985
}

114 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 24
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

115 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_orange
	entity 23
	longestCurve 35.798985
}

116 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_orange2
	entity 23
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

117 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 22
	longestCurve 35.798985
}

118 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 22
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

119 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_orange
	entity 21
	longestCurve 35.798985
}

120 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_orange2
	entity 21
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

121 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/plasticcratesd
	entity 20
	longestCurve 35.798985
}

122 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/plasticcratesd
	entity 20
	longestCurve 33.371418
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

123 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_blue_rust
	entity 19
	longestCurve 35.798985
}

124 // SURFACE_PATCH V: 27 I: 0 planar
{
	shader textures/coroner/barrel_blue_rust
	entity 19
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

125 // SURFACE_PATCH V: 27 I: 0 planar
{
	shader textures/coroner/barrel_blue_rust
	entity 19
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

126 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/coroner/plasticcratesd
	entity 17
	longestCurve 35.798985
}

127 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/plasticcratesd
	entity 17
	longestCurve 35.798985
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

128 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/twy_metal/sheet_metal_3
	entity 16
	longestCurve 35.798985
}

129 // SURFACE_PATCH V: 27 I: 0 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 16
	longestCurve 35.798985
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

130 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 7
	longestCurve 35.798985
}

131 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 7
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

132 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 6
	longestCurve 35.798985
}

133 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 6
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

134 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_orange
	entity 5
	longestCurve 35.798985
}

135 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_orange2
	entity 5
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

136 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 4
	longestCurve 35.798985
}

137 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 4
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

138 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 3
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

139 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_rust
	entity 2
	longestCurve 35.798985
}

140 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_rust2
	entity 2
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

141 // SURFACE_PATCH V: 81 I: 0 
{
	shader textures/coroner/barrel_orange
	entity 1
	longestCurve 35.798985
}

142 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/coroner/barrel_orange2
	entity 1
	longestCurve 35.798985
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

143 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
	longestCurve 678.537170
}

144 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
	longestCurve 678.537170
}

145 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	longestCurve 8.949746
}

146 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	longestCurve 8.949746
}

147 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

148 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

149 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

150 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

151 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

152 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

153 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

154 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

155 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

156 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

157 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

158 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

159 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

160 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

161 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	longestCurve 63.777088
}

162 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	longestCurve 63.777088
}

163 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/q3tc/metal_1
	sampleSize 8
	longestCurve 14.250387
}

164 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/q3tc/metal_1
	sampleSize 8
	longestCurve 14.250387
}

165 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

166 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

167 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

168 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

169 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

170 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

171 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/coroner/metal_o1
	sampleSize 8
	longestCurve 4.474873
}

172 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
	longestCurve 298.876495
}

173 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
	longestCurve 299.607666
}

174 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
	longestCurve 678.537170
}

175 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
	longestCurve 299.607666
}

176 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
}

177 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
	longestCurve 299.607666
}

178 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
	longestCurve 678.537170
}

179 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
}

180 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
	longestCurve 299.607666
}

181 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
	longestCurve 678.537170
}

182 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/twy_metal/metal_5a
	sampleSize 8
	longestCurve 17.899492
}

183 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/twy_metal/metal_5a
	sampleSize 8
	longestCurve 17.899492
}

184 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
	longestCurve 103.912094
}

185 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/q3tc/metal_5
	sampleSize 8
	longestCurve 17.899492
}

186 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/q3tc/metal_4
	sampleSize 8
	longestCurve 17.899492
}

187 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/twy_metal/metal_12b
	sampleSize 8
	longestCurve 8.949746
}

188 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/twy_metal/metal_12b
	sampleSize 8
	longestCurve 212.669357
}

189 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
	longestCurve 212.669357
}

190 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/race/met_grey
	sampleSize 8
	longestCurve 167.012787
}

191 // SURFACE_TRIANGLES V: 49 I: 144 
{
	shader textures/coroner_models/lamp1_grate
	sampleSize 0
}

192 // SURFACE_TRIANGLES V: 49 I: 144 
{
	shader textures/coroner_models/lamp1_grate
	sampleSize 0
}

193 // SURFACE_TRIANGLES V: 49 I: 144 
{
	shader textures/coroner_models/lamp1_grate
	sampleSize 0
}

194 // SURFACE_TRIANGLES V: 49 I: 144 
{
	shader textures/coroner_models/lamp1_grate
	sampleSize 0
}

195 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch
	sampleSize 0
}

196 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch
	sampleSize 0
}

197 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch2
	sampleSize 0
}

198 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch2
	sampleSize 0
}

199 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch2
	sampleSize 0
}

200 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch2
	sampleSize 0
}

201 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch2
	sampleSize 0
}

202 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch2
	sampleSize 0
}

203 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch2
	sampleSize 0
}

204 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch2
	sampleSize 0
}

205 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch2
	sampleSize 0
}

206 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch2
	sampleSize 0
}

207 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch2
	sampleSize 0
}

208 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch2
	sampleSize 0
}

209 // SURFACE_TRIANGLES V: 18 I: 63 
{
	shader models/mapobjects/coroner/tree1_trunk
	sampleSize 0
}

210 // SURFACE_TRIANGLES V: 16 I: 42 
{
	shader models/mapobjects/coroner/tree1_trunk
	sampleSize 0
}

211 // SURFACE_TRIANGLES V: 21 I: 75 
{
	shader models/mapobjects/coroner/tree1_trunk
	sampleSize 0
}

212 // SURFACE_TRIANGLES V: 21 I: 75 
{
	shader models/mapobjects/coroner/tree1_trunk
	sampleSize 0
}

213 // SURFACE_TRIANGLES V: 21 I: 75 
{
	shader models/mapobjects/coroner/tree1_trunk
	sampleSize 0
}

214 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_fill
	sampleSize 0
}

215 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/tree1_radial
	sampleSize 0
}

216 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch
	sampleSize 0
}

217 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch
	sampleSize 0
}

218 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch
	sampleSize 0
}

219 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/tree1_branch
	sampleSize 0
}

220 // SURFACE_TRIANGLES V: 49 I: 144 
{
	shader textures/coroner_models/lamp1_grate
	sampleSize 0
}

221 // SURFACE_TRIANGLES V: 49 I: 144 
{
	shader textures/coroner_models/lamp1_grate
	sampleSize 0
}

222 // SURFACE_TRIANGLES V: 49 I: 144 
{
	shader textures/coroner_models/lamp1_grate
	sampleSize 0
}

223 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

224 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

225 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

226 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

227 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

228 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

229 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

230 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

231 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

232 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

233 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

234 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

235 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

236 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

237 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

238 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

239 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

240 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

241 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

242 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

243 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

244 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

245 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

246 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

247 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

248 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

249 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

250 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

251 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

252 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

253 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

254 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

255 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

256 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

257 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

258 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

259 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

260 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

261 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

262 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

263 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

264 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

265 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

266 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

267 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

268 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

269 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

270 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

271 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

272 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

273 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

274 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

275 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

276 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

277 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

278 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

279 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

280 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

281 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

282 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

283 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

284 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

285 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

286 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

287 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

288 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

289 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

290 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

291 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

292 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

293 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

294 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

295 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

296 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

297 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

298 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

299 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

300 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

301 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

302 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

303 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

304 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

305 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

306 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

307 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

308 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

309 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

310 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

311 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

312 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

313 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

314 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

315 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

316 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

317 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

318 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

319 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

320 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

321 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

322 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

323 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

324 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

325 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

326 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

327 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

328 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

329 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

330 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

331 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

332 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

333 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

334 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

335 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

336 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

337 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

338 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

339 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

340 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

341 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

342 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

343 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

344 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

345 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

346 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

347 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

348 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

349 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

350 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

351 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

352 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

353 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

354 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

355 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

356 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

357 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

358 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

359 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

360 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

361 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

362 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

363 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

364 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

365 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

366 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

367 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

368 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

369 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

370 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

371 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

372 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

373 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

374 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

375 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

376 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

377 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

378 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

379 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

380 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

381 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

382 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

383 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

384 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

385 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

386 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

387 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

388 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

389 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

390 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

391 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

392 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

393 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

394 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

395 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

396 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

397 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

398 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

399 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

400 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

401 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

402 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

403 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

404 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

405 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

406 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

407 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

408 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

409 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

410 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

411 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

412 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

413 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

414 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

415 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

416 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

417 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

418 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

419 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

420 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

421 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

422 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

423 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

424 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

425 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

426 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

427 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

428 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

429 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

430 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

431 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

432 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

433 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

434 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

435 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

436 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

437 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

438 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

439 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

440 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

441 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

442 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

443 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

444 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

445 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

446 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

447 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

448 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

449 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

450 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

451 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

452 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

453 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

454 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

455 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

456 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

457 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

458 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

459 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

460 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

461 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

462 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

463 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

464 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

465 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

466 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

467 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

468 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

469 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

470 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

471 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

472 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

473 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

474 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

475 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

476 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

477 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

478 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

479 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

480 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

481 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

482 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

483 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

484 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

485 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

486 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

487 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

488 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

489 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

490 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

491 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

492 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

493 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

494 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

495 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

496 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

497 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

498 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

499 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

500 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

501 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

502 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

503 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

504 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

505 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

506 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

507 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

508 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

509 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

510 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

511 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

512 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

513 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

514 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

515 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

516 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

517 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

518 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

519 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

520 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

521 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

522 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

523 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

524 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

525 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

526 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

527 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

528 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

529 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

530 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

531 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

532 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

533 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

534 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

535 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

536 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

537 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

538 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

539 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

540 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

541 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

542 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

543 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

544 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

545 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

546 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

547 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

548 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

549 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

550 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

551 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

552 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

553 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

554 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

555 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

556 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

557 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

558 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

559 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

560 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

561 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

562 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

563 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

564 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

565 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

566 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

567 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

568 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

569 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

570 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

571 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

572 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

573 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

574 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

575 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

576 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

577 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

578 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

579 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

580 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

581 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

582 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

583 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

584 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

585 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

586 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

587 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

588 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

589 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

590 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

591 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

592 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

593 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

594 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

595 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

596 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

597 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

598 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

599 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

600 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

601 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

602 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

603 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

604 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

605 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

606 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

607 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

608 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

609 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

610 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

611 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

612 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

613 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

614 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

615 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

616 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

617 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

618 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

619 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

620 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

621 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

622 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

623 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

624 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

625 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

626 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

627 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

628 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

629 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

630 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

631 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

632 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

633 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

634 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

635 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

636 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

637 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

638 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

639 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

640 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

641 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

642 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

643 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

644 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

645 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

646 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

647 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

648 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

649 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

650 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

651 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

652 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

653 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

654 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

655 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

656 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

657 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

658 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

659 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

660 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

661 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

662 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

663 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

664 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

665 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

666 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

667 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

668 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

669 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

670 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

671 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

672 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

673 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

674 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

675 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

676 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

677 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

678 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

679 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

680 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

681 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

682 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

683 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

684 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

685 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

686 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

687 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

688 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

689 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

690 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

691 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

692 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

693 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

694 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

695 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

696 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

697 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

698 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

699 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

700 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

701 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

702 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

703 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

704 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

705 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

706 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

707 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

708 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

709 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

710 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

711 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

712 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

713 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

714 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

715 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

716 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

717 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

718 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

719 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

720 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

721 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

722 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

723 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

724 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

725 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

726 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

727 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

728 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

729 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

730 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

731 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

732 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

733 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

734 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

735 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

736 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

737 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

738 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

739 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

740 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

741 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

742 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

743 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

744 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

745 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

746 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

747 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

748 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

749 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

750 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

751 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

752 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

753 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

754 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

755 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

756 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

757 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

758 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

759 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

760 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

761 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

762 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

763 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

764 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

765 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

766 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

767 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

768 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

769 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

770 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

771 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

772 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

773 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

774 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

775 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

776 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

777 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

778 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

779 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

780 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

781 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

782 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

783 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

784 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

785 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

786 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

787 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

788 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

789 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

790 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

791 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

792 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

793 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

794 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

795 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

796 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

797 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

798 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

799 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

800 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

801 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

802 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

803 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

804 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

805 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

806 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

807 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

808 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

809 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

810 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

811 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

812 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

813 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

814 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

815 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

816 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

817 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

818 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

819 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

820 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

821 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

822 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

823 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

824 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

825 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

826 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

827 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

828 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

829 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

830 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

831 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

832 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

833 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

834 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

835 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

836 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

837 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

838 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

839 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

840 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

841 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

842 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

843 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

844 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

845 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

846 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

847 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

848 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

849 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

850 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

851 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

852 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

853 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

854 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

855 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

856 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

857 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

858 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

859 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

860 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

861 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

862 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

863 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

864 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

865 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

866 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

867 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

868 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

869 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

870 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

871 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

872 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

873 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

874 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

875 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

876 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

877 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

878 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

879 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

880 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

881 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

882 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

883 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

884 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

885 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

886 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

887 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

888 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

889 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

890 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

891 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

892 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

893 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

894 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

895 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

896 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

897 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

898 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

899 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

900 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

901 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

902 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

903 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

904 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

905 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

906 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

907 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

908 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

909 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

910 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

911 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

912 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

913 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

914 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

915 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

916 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

917 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

918 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

919 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

920 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

921 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

922 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

923 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

924 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

925 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

926 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

927 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

928 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

929 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

930 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

931 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

932 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

933 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

934 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

935 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

936 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

937 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

938 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

939 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

940 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

941 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

942 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

943 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

944 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

945 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

946 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

947 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

948 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

949 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

950 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

951 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

952 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

953 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

954 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

955 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

956 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

957 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

958 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

959 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

960 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

961 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

962 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

963 // SURFACE_TRIANGLES V: 4 I: 6 
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

964 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

965 // SURFACE_TRIANGLES V: 4 I: 6 planar
{
	shader models/mapobjects/coroner/flant_low1
	sampleSize 0
}

966 // SURFACE_TRIANGLES V: 7 I: 18 
{
	shader models/mapobjects/coroner/flant_low1_vert
	sampleSize 0
}

967 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/bricks_k4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

968 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/coroner/bricks_k4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

969 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/coroner/bricks_k4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

970 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/coroner/bricks_k4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

971 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/bricks_k4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

972 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/coroner/bricks_k4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

973 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/bricks_k7
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

974 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/bricks_k7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

975 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/bricks_k7
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

976 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_k7
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

977 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_k7
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

978 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_k7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

979 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/bricks_k7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

980 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/bricks_k7
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

981 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_k7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

982 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/box1wood
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

983 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/box1wood
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

984 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/box1wood
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

985 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/box1wood
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

986 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/box1wood
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

987 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/box1wood
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

988 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/box1wood
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

989 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/box1wood
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

990 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/box1wood
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

991 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/box1wood
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

992 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_b1r
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

993 // SURFACE_META V: 16 I: 42 planar
{
	shader textures/coroner/bricks_b1r
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

994 // SURFACE_META V: 13 I: 36 planar
{
	shader textures/coroner/bricks_b1r
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

995 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_b1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

996 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_b1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

997 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_b1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

998 // SURFACE_META V: 18 I: 48 planar
{
	shader textures/coroner/bricks_b1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

999 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_b1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1000 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_b1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1001 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_b1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1002 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_b1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1003 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_b1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1004 // SURFACE_META V: 18 I: 51 planar
{
	shader textures/coroner/bricks_b1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1005 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_b1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1006 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_b1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1007 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_b1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1008 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/windowblinds
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1009 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/windowblinds
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1010 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/windowblinds
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1011 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/windowblinds
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1012 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/windowblinds
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1013 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/windowblinds
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1014 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1015 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1016 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1017 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1018 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1019 // SURFACE_META V: 13 I: 36 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1020 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1021 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1022 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1023 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1024 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1025 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1026 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1027 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1028 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1029 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1030 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1031 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1032 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1033 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1034 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1035 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/s3ga_tce/murcim012
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1036 // SURFACE_META V: 36 I: 108 planar
{
	shader textures/s3ga_tce/conc
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1037 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/conc
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1038 // SURFACE_META V: 10 I: 27 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1039 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1040 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1041 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1042 // SURFACE_META V: 47 I: 195 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1043 // SURFACE_META V: 13 I: 39 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1044 // SURFACE_META V: 24 I: 96 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1045 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1046 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1047 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1048 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1049 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1050 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1051 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1052 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1053 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1054 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1055 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1056 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1057 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1058 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1059 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1060 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1061 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1062 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1063 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1064 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1065 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1066 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1067 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1068 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1069 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1070 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1071 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1072 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1073 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1074 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1075 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1076 // SURFACE_META V: 22 I: 72 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1077 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1078 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1079 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1080 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1081 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1082 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1083 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1084 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1085 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1086 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1087 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1088 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1089 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_o7
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1090 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1091 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1092 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1093 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1094 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1095 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1096 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1097 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1098 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1099 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1100 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1101 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1102 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1103 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1104 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1105 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1106 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1107 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1108 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1109 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1110 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1111 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1112 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1113 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1114 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1115 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1116 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1117 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1118 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1119 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1120 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1121 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1122 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1123 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1124 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1125 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1126 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1127 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1128 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1129 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1131 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1132 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1133 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1134 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1135 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1136 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1137 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1138 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1139 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1140 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1141 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1142 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1143 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1144 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1145 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1147 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1148 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1149 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1150 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1151 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1152 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1153 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1154 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1155 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1156 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1157 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1158 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1159 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1160 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1161 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1162 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1163 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1164 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1165 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1166 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1167 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1168 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1169 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_jae1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1170 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1171 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1172 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1173 // SURFACE_META V: 40 I: 114 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1174 // SURFACE_META V: 12 I: 33 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1175 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1176 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1177 // SURFACE_META V: 13 I: 36 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1178 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1179 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1180 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1181 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1182 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1183 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1184 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1185 // SURFACE_META V: 18 I: 48 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1186 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1187 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1188 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1189 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1190 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1191 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1192 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1193 // SURFACE_META V: 15 I: 39 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1194 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1195 // SURFACE_META V: 8 I: 21 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1196 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1197 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1198 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1199 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1200 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1201 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1202 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1203 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1204 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1205 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_concrete/concrete_7a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1206 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/s3ga_tce/murcim070
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1207 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim070
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1208 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/s3ga_tce/murcim070
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1209 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/s3ga_tce/murcim070
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1210 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim070
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1211 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim070
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1212 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim070
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1213 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/s3ga_tce/murcim011
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1214 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim011
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1215 // SURFACE_META V: 22 I: 84 planar
{
	shader textures/s3ga_tce/murcim011
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1216 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/s3ga_tce/murcim011
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1217 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim011
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1218 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/s3ga_tce/murcim011
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1219 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim011
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1220 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim011
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1221 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim011
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1222 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/s3ga_tce/murcim011
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1223 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim011
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1224 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/s3ga_tce/murcim011
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1225 // SURFACE_META V: 45 I: 162 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1226 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1227 // SURFACE_META V: 12 I: 36 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1228 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1229 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1230 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1231 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1232 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1233 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1234 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1235 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1236 // SURFACE_META V: 16 I: 42 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1237 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1238 // SURFACE_META V: 16 I: 42 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1239 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1240 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1241 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1242 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1243 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1244 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1245 // SURFACE_META V: 31 I: 138 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1246 // SURFACE_META V: 17 I: 45 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1247 // SURFACE_META V: 15 I: 39 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1248 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1249 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1250 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/baksteen3a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1251 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1252 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1253 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1254 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1255 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1256 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1257 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1258 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1259 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1260 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1261 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1262 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1263 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1264 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1265 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1266 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1267 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1268 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/s3ga_tce/conc01
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1269 // SURFACE_META V: 23 I: 81 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1270 // SURFACE_META V: 14 I: 51 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1271 // SURFACE_META V: 23 I: 93 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1272 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1273 // SURFACE_META V: 13 I: 39 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1274 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1275 // SURFACE_META V: 28 I: 93 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1276 // SURFACE_META V: 15 I: 45 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1277 // SURFACE_META V: 13 I: 36 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1278 // SURFACE_META V: 22 I: 72 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1279 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1280 // SURFACE_META V: 18 I: 60 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1281 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1282 // SURFACE_META V: 23 I: 75 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1283 // SURFACE_META V: 16 I: 57 planar
{
	shader textures/coroner/bricks_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1284 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1285 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1286 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1287 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1288 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1289 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1290 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1291 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1292 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1293 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1294 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1295 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1296 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1297 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1298 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1299 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1300 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1301 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1302 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1303 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1304 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1305 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1306 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1307 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1308 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1309 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1310 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1311 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1312 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1313 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1314 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1315 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1316 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1317 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1318 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1319 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1320 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1321 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1322 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1323 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1324 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/step_face
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1325 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1326 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1327 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1328 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1329 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1330 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1331 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1332 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1333 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1334 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1335 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1336 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1337 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1338 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1339 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1340 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1341 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/conc_01
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1342 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1343 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1344 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1345 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1346 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1347 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1348 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1349 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1350 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1351 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1352 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1353 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1354 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1355 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1356 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1357 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1358 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1359 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1360 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1361 // SURFACE_META V: 34 I: 99 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1362 // SURFACE_META V: 38 I: 123 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1363 // SURFACE_META V: 30 I: 90 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1364 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1365 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1366 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1367 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1368 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1369 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1370 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1371 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1372 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1373 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1374 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1375 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1376 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1377 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1378 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1379 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1380 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1381 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1382 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1383 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1384 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1385 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1386 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1387 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1388 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1389 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1390 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1391 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1392 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1393 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1394 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1395 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1396 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1397 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1398 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1399 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1400 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1401 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1402 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1403 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1404 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1405 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1406 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1407 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1408 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1409 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1410 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/cement_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1411 // SURFACE_META V: 12 I: 36 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1412 // SURFACE_META V: 12 I: 36 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1413 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1414 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1415 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1416 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1417 // SURFACE_META V: 15 I: 39 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1418 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1419 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1420 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1421 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1422 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1423 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1424 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1425 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1426 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1427 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1428 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1429 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1430 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1431 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1432 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1433 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1434 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1435 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1436 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1437 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1438 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1439 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1440 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1441 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1442 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1443 // SURFACE_META V: 19 I: 57 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1444 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1445 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1446 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1447 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1448 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1449 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1450 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1451 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1452 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1453 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1454 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1455 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1456 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1457 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1458 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1459 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1460 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1461 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1462 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1463 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1464 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1465 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1466 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1467 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1468 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1469 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1470 // SURFACE_META V: 31 I: 99 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1471 // SURFACE_META V: 26 I: 72 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1472 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1473 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1474 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1475 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1476 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1477 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1478 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1479 // SURFACE_META V: 13 I: 36 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1480 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1481 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1482 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1483 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1484 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/murcim072
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1485 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/wall_grey
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1486 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/wall_grey
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1487 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/wall_grey
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1488 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/wall_grey
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1489 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/wall_grey
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1490 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/wall_grey
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1491 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/wall_grey
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1492 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/wall_grey
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1493 // SURFACE_META V: 35 I: 153 planar
{
	shader textures/coroner/bricks_k6
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1494 // SURFACE_META V: 41 I: 153 planar
{
	shader textures/coroner/bricks_k6
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1495 // SURFACE_META V: 18 I: 72 planar
{
	shader textures/coroner/bricks_k6
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1496 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_k6
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1497 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/coroner/bricks_k6
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1498 // SURFACE_META V: 15 I: 54 planar
{
	shader textures/coroner/bricks_k6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1499 // SURFACE_META V: 15 I: 51 planar
{
	shader textures/coroner/bricks_k6
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1500 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/coroner/bricks_k6
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1501 // SURFACE_META V: 81 I: 357 planar
{
	shader textures/coroner/bricks_k6
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1502 // SURFACE_META V: 87 I: 324 planar
{
	shader textures/coroner/bricks_k6
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1503 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/bricks_k6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1504 // SURFACE_META V: 42 I: 129 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1505 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1506 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1507 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1508 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1509 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1510 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1511 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1512 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1513 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1514 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1515 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1516 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1517 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1518 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1519 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1520 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1521 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1522 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1523 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1524 // SURFACE_META V: 52 I: 156 planar
{
	shader textures/s3ga_tce/conc02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1525 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_misc/fence
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1526 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_misc/fence
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1527 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_misc/fence
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1528 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_sandGravelgras/dirt_1a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1529 // SURFACE_META V: 8 I: 21 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1530 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1531 // SURFACE_META V: 24 I: 84 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1532 // SURFACE_META V: 11 I: 33 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1533 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1534 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1535 // SURFACE_META V: 27 I: 90 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1536 // SURFACE_META V: 27 I: 90 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1537 // SURFACE_META V: 23 I: 75 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1538 // SURFACE_META V: 15 I: 45 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1539 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1540 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1541 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1542 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1543 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1544 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1545 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1546 // SURFACE_META V: 21 I: 72 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1547 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1548 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1549 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1550 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1551 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1552 // SURFACE_META V: 16 I: 48 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1553 // SURFACE_META V: 20 I: 78 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1554 // SURFACE_META V: 15 I: 45 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1555 // SURFACE_META V: 18 I: 66 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1556 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1557 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1558 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1559 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1560 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1561 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1562 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1563 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1564 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1565 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1566 // SURFACE_META V: 10 I: 27 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1567 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1568 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1569 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1570 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1571 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1572 // SURFACE_META V: 14 I: 36 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1573 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1574 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1575 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1576 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1577 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1578 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1579 // SURFACE_META V: 10 I: 30 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1580 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1581 // SURFACE_META V: 22 I: 84 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1582 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1583 // SURFACE_META V: 19 I: 54 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1584 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1585 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1586 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1587 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1588 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1589 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1590 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1591 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1592 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1593 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1594 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1595 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1596 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1597 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1598 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1599 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1600 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1601 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1602 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1603 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1604 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1605 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1606 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1607 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1608 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1609 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1610 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1611 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1612 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 60
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1613 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1614 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1615 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1616 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1617 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1618 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1619 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1620 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1621 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1622 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1623 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1624 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1625 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1626 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1627 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1628 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1629 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1630 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1631 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1632 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1633 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1634 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1635 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1636 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1637 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1638 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1639 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1640 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1641 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1642 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1643 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1644 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 59
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1645 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1646 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1647 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1648 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 58
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1649 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1650 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1651 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1652 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1653 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1654 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1655 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1656 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1657 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1658 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1659 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1660 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1661 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1662 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1663 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1664 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1665 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1666 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/sheet_metal_3
	entity 148
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1667 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_5a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1668 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/twy_metal/metal_5a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1669 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/twy_metal/metal_5a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1670 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/twy_metal/metal_5a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1671 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_5a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1672 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/twy_metal/metal_5a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1673 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_5a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1674 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_5a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1675 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_5a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1676 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_5a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1677 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_5a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1678 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_5a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1679 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1680 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/twy_metal/metal_12b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1681 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1682 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1683 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1684 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1685 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1686 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1687 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1688 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1689 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1690 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1691 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1692 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1693 // SURFACE_META V: 7 I: 18 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1694 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1695 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1696 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1697 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1698 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1699 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1700 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1701 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1702 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1703 // SURFACE_META V: 7 I: 18 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1704 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1705 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1706 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1707 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1708 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1709 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1710 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1711 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1712 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1713 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1714 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1715 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1716 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1717 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1718 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1719 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1720 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1721 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1722 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1723 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1724 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1725 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1726 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1727 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1728 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1729 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1730 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1731 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1732 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1733 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1734 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1735 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1736 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1737 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1738 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1739 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1740 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1741 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1742 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1743 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1744 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1745 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1746 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1747 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1748 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1749 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1750 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1751 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1752 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1753 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1754 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1755 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1756 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1757 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1758 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1759 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1760 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1761 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1762 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1763 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1764 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1765 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1766 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1767 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1768 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1769 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1770 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1771 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1772 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1773 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1774 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1775 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1776 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1777 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1778 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1779 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1780 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1781 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1782 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1783 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1784 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1785 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1786 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1787 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1788 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1789 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1790 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1791 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1792 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1793 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1794 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1795 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1796 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1797 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1798 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1799 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1800 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1801 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1802 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1803 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1804 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1805 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1806 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1807 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1808 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1809 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1810 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1811 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1812 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1813 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1814 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1815 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1816 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1817 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1818 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1819 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1820 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1821 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1822 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1823 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1824 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1825 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1826 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1827 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1828 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1829 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1830 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1831 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1832 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1833 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1834 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1835 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1836 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1837 // SURFACE_META V: 19 I: 54 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1838 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1839 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1840 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1841 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1842 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1843 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1844 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1845 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1846 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1847 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12a
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1848 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1849 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1850 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1851 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1852 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1853 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1854 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1855 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1856 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1857 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1858 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1859 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1860 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1861 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1862 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1863 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1864 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1865 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1866 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1867 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1868 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1869 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1870 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1871 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1872 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1873 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1874 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1875 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1876 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1877 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1878 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1879 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1880 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1881 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1882 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1883 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1884 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1885 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1886 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1887 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1888 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_metal/metal_12
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1889 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_addon/Stromkasten_vorne
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1890 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_addon/Stromkasten_seite
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1891 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_addon/Stromkasten_seite
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1892 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_addon/Stromkasten_seite
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1893 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/twy_addon/Stromkasten_seite
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1894 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1895 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1896 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1897 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1898 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1899 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1900 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1901 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1902 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1903 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1904 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1905 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1906 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1907 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1908 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1909 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1910 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1911 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1912 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1913 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1914 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1915 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1916 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1917 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1918 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1919 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1920 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1921 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1922 // SURFACE_META V: 20 I: 51 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1923 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1924 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1925 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1926 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1927 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1928 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1929 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1930 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1931 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1932 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1933 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1934 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1935 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1936 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1937 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1938 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1939 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1940 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1941 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1942 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1943 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1944 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1945 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_goldrush
	sampleSize 0
}

1946 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1947 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1948 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1949 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1950 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1951 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1952 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1953 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1954 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1955 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1956 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1957 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1958 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1959 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1960 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1961 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1962 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1963 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1964 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1965 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1966 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1967 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1968 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1969 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1970 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1971 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1972 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1973 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1974 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1975 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1976 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1977 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1978 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1979 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1980 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1981 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1982 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1983 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1984 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1985 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1986 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal_3
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1987 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/s3ga_tce/027metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1988 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1989 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1990 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1991 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/027metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1992 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/027metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1993 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/s3ga_tce/027metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1994 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/027metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1995 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1996 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1997 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1998 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/027metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1999 // SURFACE_META V: 42 I: 123 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2000 // SURFACE_META V: 32 I: 93 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2001 // SURFACE_META V: 53 I: 156 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2002 // SURFACE_META V: 399 I: 1218 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2003 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2004 // SURFACE_META V: 40 I: 117 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2005 // SURFACE_META V: 32 I: 93 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2006 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2007 // SURFACE_META V: 49 I: 144 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2008 // SURFACE_META V: 32 I: 102 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2009 // SURFACE_META V: 54 I: 156 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2010 // SURFACE_META V: 24 I: 72 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2011 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2012 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2013 // SURFACE_META V: 31 I: 90 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2014 // SURFACE_META V: 29 I: 84 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2015 // SURFACE_META V: 29 I: 84 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2016 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2017 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2018 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2019 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2020 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2021 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2022 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2023 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2024 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2025 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2026 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2027 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2028 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2029 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2030 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2031 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2032 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2033 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2034 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2035 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2036 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2037 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2038 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2039 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2040 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2041 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2042 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2043 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2044 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2045 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2046 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2047 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2048 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2049 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2050 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2051 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2052 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2053 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2054 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2055 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2056 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2057 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2058 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2059 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2060 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2061 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2062 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2063 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2064 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2065 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2066 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/034metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2067 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/s3ga_tce/grate_01
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2068 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/s3ga_tce/grate_01
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2069 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/cover_01
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2070 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/cover_01
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2071 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/s3ga_tce/cover_01
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2072 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/win03
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2073 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/win03
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2074 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/win03
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2075 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/win03
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2076 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/race/win03
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2077 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/win03
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2078 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/win03
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2079 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/race/win02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2080 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/race/win02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2081 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/race/win02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2082 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/race/win01
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2083 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/race/shutter
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2084 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/shutter
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2085 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/shutter
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2086 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/shutter
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2087 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/shutter
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2088 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2089 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2090 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2091 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2092 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2093 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2094 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2095 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2096 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2097 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2098 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2099 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2100 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2101 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2102 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2103 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/met_grey
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2104 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/door02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2105 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/door02
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2106 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/door01
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2107 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/vent01
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2108 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/race/vent01
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2109 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/window_b5
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2110 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2111 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2112 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2113 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2114 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2115 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2116 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2117 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2118 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2119 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2120 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2121 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2122 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2123 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2124 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2125 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2126 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2127 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2128 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2129 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/window_b1_refl
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2131 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/glassblock_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2132 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/glassblock_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2133 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/glassblock_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2134 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/glassblock_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2135 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/glassblock_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2136 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/box_wood4b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2137 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/box_wood4b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2138 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/box_wood4b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2139 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/box_wood4b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2140 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/box_wood4b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2141 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/box_wood4b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2142 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/box_wood4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2143 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/box_wood4b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2144 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/box_wood4b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2145 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2147 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2148 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2149 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2150 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2151 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2152 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2153 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2154 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2155 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2156 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2157 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2158 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2159 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2160 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2161 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2162 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2163 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2164 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2165 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2166 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2167 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2168 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2169 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2170 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2171 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2172 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2173 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2174 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2175 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2176 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2177 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2178 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2179 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2180 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 60
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2181 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 60
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2182 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/coroner/wood_k2
	entity 60
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2183 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 60
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2184 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/coroner/wood_k2
	entity 60
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2185 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 60
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2186 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 60
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2187 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 60
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2188 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 60
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2189 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 60
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2190 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 60
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2191 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 60
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2192 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 60
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2193 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 60
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2194 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 59
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2195 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 58
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2196 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 59
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2197 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 58
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2198 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/coroner/wood_k2
	entity 59
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2199 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 59
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2200 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/coroner/wood_k2
	entity 59
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2201 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 59
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2202 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/coroner/wood_k2
	entity 58
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2203 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 58
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2204 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/coroner/wood_k2
	entity 58
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2205 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 58
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2206 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 59
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2207 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 58
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2208 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 59
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2209 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 59
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2210 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 58
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2211 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 58
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2212 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 59
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2213 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 59
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2214 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 59
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2215 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 59
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2216 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 59
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2217 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 58
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2218 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 58
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2219 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 58
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2220 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 58
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2221 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 58
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2222 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/coroner/wood_k2
	entity 148
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2223 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 148
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2224 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 148
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2225 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/coroner/wood_k2
	entity 148
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2226 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 148
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2227 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 148
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2228 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 148
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2229 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 148
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2230 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 148
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2231 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 148
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2232 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 148
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2233 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 148
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2234 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 148
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2235 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	entity 148
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2236 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2237 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2238 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2239 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2240 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2241 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2242 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2243 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2244 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2245 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2246 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2247 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2248 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2249 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2250 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2251 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2252 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2253 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2254 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2255 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2256 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2257 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2258 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2259 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2260 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2261 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2262 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2263 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2264 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2265 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2266 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2267 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2268 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2269 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2270 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2271 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2272 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2273 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2274 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_k2
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2275 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2276 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2277 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2278 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2279 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2280 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2281 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2282 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2283 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2284 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2285 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2286 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2287 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2288 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2289 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2290 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2291 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2292 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2293 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2294 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2295 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2296 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2297 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2298 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2299 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2300 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2301 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2302 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2303 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2304 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2305 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2306 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2307 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2308 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2309 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2310 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2311 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2312 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2313 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2314 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2315 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2316 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2317 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2318 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2319 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2320 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2321 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2322 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2323 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2324 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b6
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2325 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2326 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2327 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2328 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2329 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2330 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2331 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2332 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2333 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2334 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2335 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2336 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2337 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2338 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2339 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2340 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2341 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2342 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2343 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2344 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2345 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2346 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2347 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2348 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2349 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2350 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2351 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2352 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2353 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2354 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2355 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2356 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2357 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2358 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2359 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2360 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2361 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2362 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2363 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2364 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2365 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2366 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2367 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2368 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2369 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2370 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2371 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2372 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2373 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2374 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2375 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2376 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2377 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2378 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2379 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2380 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2381 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2382 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2383 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2384 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2385 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2386 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b3
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2387 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2388 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2389 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2390 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2391 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2392 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2393 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2394 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2395 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2396 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2397 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2398 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2399 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2400 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2401 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2402 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2403 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2404 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2405 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2406 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2407 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2408 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2409 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2410 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2411 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2412 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2413 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2414 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2415 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2416 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2417 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2418 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2419 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2420 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2421 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2422 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2423 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2424 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2c
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2425 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2426 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2427 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2428 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2429 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2430 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2431 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2432 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2433 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2434 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2435 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2436 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2437 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2438 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2439 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2440 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2441 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2442 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2443 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2444 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2445 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2446 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2447 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2448 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2449 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2450 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2451 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2452 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2453 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2454 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2455 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2456 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2457 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2458 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2459 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2460 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2461 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2462 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2463 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2464 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2465 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2466 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2467 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2468 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/wood_b2
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2469 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2470 // SURFACE_META V: 13 I: 39 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2471 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2472 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2473 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2474 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2475 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2476 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2477 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2478 // SURFACE_META V: 51 I: 102 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2479 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2480 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2481 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2482 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2483 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2484 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2485 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2486 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2487 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2488 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2489 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2490 // SURFACE_META V: 19 I: 54 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2491 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2492 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2493 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2494 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2495 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2496 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2497 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2498 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2499 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2500 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2501 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2502 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2503 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2504 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2505 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2506 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2507 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2508 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2509 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2510 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2511 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2512 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2513 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2514 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2515 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2516 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2517 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2518 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2519 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2520 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2521 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2522 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2523 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2524 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2525 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2526 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2527 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2528 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2529 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2530 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2531 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2532 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2533 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2534 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2535 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2536 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2537 // SURFACE_META V: 55 I: 114 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2538 // SURFACE_META V: 34 I: 96 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2539 // SURFACE_META V: 51 I: 102 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2540 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2541 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2542 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2543 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2544 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2545 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2546 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2547 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2548 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2549 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2550 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2551 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2552 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2553 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2554 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2555 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2556 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2557 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2558 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2559 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2560 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2561 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2562 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2563 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2564 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2565 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2566 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2567 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2568 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2569 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2570 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2571 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2572 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2573 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2574 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2575 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2576 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2577 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2578 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2579 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_1b
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2580 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2581 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2582 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2583 // SURFACE_META V: 11 I: 33 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2584 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2585 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2586 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2587 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2588 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2589 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2590 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2591 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2592 // SURFACE_META V: 12 I: 42 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2593 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2594 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2595 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2596 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2597 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2598 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2599 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2600 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2601 // SURFACE_META V: 12 I: 42 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2602 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2603 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2604 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2605 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2606 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2607 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2608 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2609 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2610 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2611 // SURFACE_META V: 10 I: 21 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2612 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2613 // SURFACE_META V: 7 I: 12 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2614 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2615 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2616 // SURFACE_META V: 12 I: 42 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2617 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2618 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2619 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2620 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2621 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2622 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2623 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2624 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2625 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2626 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2627 // SURFACE_META V: 6 I: 18 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2628 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2629 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2630 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2631 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2632 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2633 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/barrel_rust
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2634 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/tin_b1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2635 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/tin_b1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2636 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/tin_b1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2637 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/tin_b1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2638 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/tin_b1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2639 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/tin_b1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2640 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/tin_b1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2641 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/tin_b1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2642 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/tin_b1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2643 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/tin_b1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2644 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2645 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2646 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2647 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2648 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2649 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2650 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2651 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2652 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2653 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2654 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2655 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2656 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2657 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2658 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2659 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2660 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2661 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2662 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2663 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2664 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2665 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2666 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2667 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2668 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2669 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2670 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2671 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2672 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2673 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2674 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2675 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2676 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2677 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2678 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2679 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2680 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2681 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2682 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2683 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2684 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2685 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2686 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2687 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2688 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2689 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2690 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2691 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2692 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2693 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2694 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2695 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2696 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2697 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2698 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2699 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2700 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2701 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2702 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2703 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2704 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2705 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2706 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2707 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2708 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2709 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2710 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2711 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2712 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2713 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2714 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2715 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2716 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2717 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2718 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2719 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2720 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2721 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2722 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2723 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2724 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2725 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2726 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2727 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2728 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2729 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2730 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2731 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2732 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2733 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2734 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2735 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2736 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2737 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2738 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2739 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2740 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2741 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2742 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2743 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2744 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2745 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2746 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2747 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2748 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2749 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2750 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2751 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rust_s1
	entity 90
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2752 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/rollup
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2753 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rollup
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2754 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/rollup
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2755 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/rollup
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2756 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rollup
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2757 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/rollup
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2758 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2759 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2760 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2761 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2762 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2763 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2764 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2765 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2766 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2767 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2768 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2769 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2770 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2771 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2772 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2773 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2774 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2775 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2776 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2777 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2778 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2779 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2780 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2781 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2782 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2783 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2784 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2785 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2786 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2787 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2788 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2789 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2790 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2791 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2792 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2793 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2794 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2795 // SURFACE_META V: 10 I: 27 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2796 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2797 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2798 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2799 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2800 // SURFACE_META V: 10 I: 27 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2801 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2802 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2803 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2804 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2805 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2806 // SURFACE_META V: 10 I: 27 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2807 // SURFACE_META V: 10 I: 27 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2808 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2809 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2810 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2811 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2812 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2813 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	entity 90
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2814 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2815 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2816 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2817 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2818 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2819 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2820 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2821 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2822 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2823 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2824 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2825 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2826 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2827 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/metal_o1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2828 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2829 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2830 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2831 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2832 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2833 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2834 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2835 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2836 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2837 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2838 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2839 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2840 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2841 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2842 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2843 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2844 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2845 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2846 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2847 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2848 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2849 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2850 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2851 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2852 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2853 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2854 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2855 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2856 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2857 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2858 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2859 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2860 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2861 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2862 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2863 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2864 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2865 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2866 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2867 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2868 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containersd_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2869 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2870 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2871 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2872 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2873 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2874 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2875 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2876 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2877 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2878 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2879 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2880 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2881 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2882 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2883 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerbk_02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2884 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2885 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2886 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2887 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2888 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2889 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2890 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2891 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2892 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2893 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2894 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2895 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2896 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2897 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2898 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/containerfr_02
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2899 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/airduct_o1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2900 // SURFACE_META V: 24 I: 66 planar
{
	shader textures/coroner/asphalt_e1b_bla
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2901 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2902 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2903 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2904 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2905 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2906 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2907 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2908 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2909 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2910 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2911 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2912 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2913 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2914 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2915 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2916 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2917 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2918 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2919 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2920 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2921 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2922 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2923 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2924 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2925 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2926 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2927 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2928 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2929 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2930 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2931 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2932 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2933 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2934 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2935 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2936 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2937 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2938 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2939 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2940 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2941 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2942 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2943 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2944 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2945 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2946 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2947 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2948 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2949 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2950 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2951 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2952 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2953 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2954 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2955 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2956 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2957 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2958 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2959 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2960 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2961 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2962 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2963 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2964 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2965 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2966 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2967 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2968 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2969 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2970 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2971 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2972 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2973 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2974 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2975 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2976 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2977 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2978 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2979 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2980 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2981 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2982 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2983 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2984 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2985 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2986 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2987 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2988 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2989 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2990 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2991 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2992 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2993 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2994 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2995 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2996 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2997 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2998 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2999 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3000 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3001 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3002 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3003 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3004 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3005 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3006 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3007 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3008 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3009 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3010 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3011 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3012 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3013 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3014 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3015 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3016 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3017 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3018 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3019 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3020 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3021 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3022 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3023 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3024 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3025 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3026 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3027 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3028 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3029 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3030 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3031 // SURFACE_META V: 35 I: 102 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3032 // SURFACE_META V: 44 I: 129 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3033 // SURFACE_META V: 56 I: 165 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3034 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3035 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3036 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3037 // SURFACE_META V: 161 I: 462 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3038 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3039 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3040 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3041 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3042 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3043 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3044 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3045 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3046 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3047 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3048 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3049 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3050 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3051 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3052 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3053 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3054 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3055 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3056 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3057 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3058 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3059 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3060 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3061 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3062 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3063 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3064 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3065 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3066 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3067 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3068 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3069 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3070 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3071 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3072 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3073 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3074 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3075 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3076 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3077 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3078 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3079 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3080 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3081 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3082 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3083 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3084 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3085 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3086 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3087 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3088 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3089 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3090 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3091 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3092 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3093 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3094 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3095 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3096 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3097 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3098 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3099 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3100 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3101 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3102 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3103 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3104 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3105 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3106 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3107 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3108 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3109 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3110 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3111 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3112 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3113 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3114 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3115 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3116 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3117 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3118 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3119 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3120 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3121 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3122 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3123 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3124 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3125 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3126 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3127 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3128 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3129 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3131 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3132 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3133 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3134 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3135 // SURFACE_META V: 117 I: 348 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3136 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3137 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3138 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3139 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3140 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3141 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3142 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3143 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3144 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3145 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3147 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3148 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3149 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3150 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3151 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3152 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3153 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3154 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3155 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3156 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3157 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3158 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3159 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3160 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3161 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3162 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3163 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3164 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3165 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3166 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3167 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3168 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3169 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3170 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3171 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3172 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3173 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3174 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3175 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3176 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3177 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3178 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3179 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3180 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3181 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3182 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3183 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3184 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3185 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3186 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3187 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3188 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3189 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3190 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3191 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3192 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3193 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3194 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3195 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3196 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3197 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3198 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3199 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3200 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3201 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3202 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3203 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3204 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3205 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3206 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3207 // SURFACE_META V: 229 I: 600 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3208 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3209 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3210 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3211 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3212 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3213 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3214 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3215 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3216 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3217 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3218 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3219 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3220 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3221 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3222 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3223 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3224 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3225 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3226 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3227 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3228 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3229 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3230 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3231 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3232 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3233 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3234 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3235 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3236 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3237 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3238 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3239 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3240 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3241 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3242 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3243 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3244 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3245 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3246 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3247 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3248 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3249 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3250 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3251 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3252 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3253 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3254 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3255 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3256 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3257 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3258 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3259 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3260 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3261 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3262 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3263 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3264 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3265 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3266 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3267 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3268 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3269 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3270 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3271 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3272 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3273 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3274 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3275 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3276 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3277 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3278 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3279 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3280 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3281 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3282 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3283 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3284 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3285 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3286 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3287 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3288 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3289 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3290 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3291 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3292 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3293 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3294 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3295 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3296 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3297 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3298 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3299 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3300 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3301 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3302 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3303 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3304 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3305 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3306 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3307 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3308 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3309 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3310 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3311 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3312 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3313 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3314 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3315 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3316 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3317 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3318 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3319 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3320 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3321 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3322 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3323 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3324 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3325 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3326 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3327 // SURFACE_META V: 119 I: 348 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3328 // SURFACE_META V: 119 I: 348 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3329 // SURFACE_META V: 213 I: 546 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3330 // SURFACE_META V: 188 I: 555 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3331 // SURFACE_META V: 34 I: 99 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3332 // SURFACE_META V: 35 I: 102 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3333 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3334 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3335 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3336 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3337 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3338 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3339 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3340 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3341 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3342 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3343 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3344 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3345 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3346 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3347 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3348 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3349 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3350 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3351 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3352 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3353 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3354 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3355 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3356 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3357 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3358 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3359 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3360 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3361 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3362 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3363 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3364 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3365 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3366 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3367 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3368 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3369 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3370 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3371 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3372 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3373 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3374 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3375 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3376 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3377 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3378 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3379 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3380 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3381 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3382 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3383 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3384 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3385 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3386 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3387 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3388 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3389 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3390 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3391 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3392 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3393 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3394 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3395 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3396 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3397 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3398 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3399 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3400 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3401 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3402 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3403 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3404 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3405 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3406 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3407 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3408 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3409 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3410 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3411 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3412 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3413 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3414 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3415 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3416 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3417 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3418 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3419 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3420 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3421 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3422 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3423 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3424 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3425 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3426 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3427 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3428 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3429 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3430 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3431 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3432 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3433 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3434 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3435 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3436 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3437 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3438 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3439 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3440 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3441 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3442 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3443 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3444 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3445 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3446 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3447 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3448 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3449 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3450 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3451 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3452 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3453 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3454 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3455 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3456 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3457 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3458 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3459 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3460 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3461 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3462 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3463 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3464 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3465 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3466 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3467 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3468 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3469 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3470 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3471 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3472 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3473 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3474 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3475 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3476 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3477 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3478 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3479 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3480 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3481 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3482 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3483 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3484 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3485 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3486 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3487 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3488 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3489 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3490 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3491 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3492 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3493 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3494 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3495 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3496 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3497 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3498 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3499 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3500 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3501 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3502 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3503 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3504 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3505 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3506 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3507 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3508 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3509 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3510 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3511 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3512 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3513 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3514 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3515 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3516 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3517 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3518 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3519 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3520 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3521 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3522 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3523 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3524 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3525 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3526 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3527 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3528 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3529 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3530 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3531 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3532 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3533 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3534 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3535 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3536 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3537 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3538 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3539 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3540 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3541 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3542 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3543 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3544 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3545 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3546 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3547 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3548 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3549 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3550 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3551 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3552 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3553 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3554 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3555 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3556 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3557 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3558 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3559 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3560 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3561 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3562 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3563 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3564 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3565 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3566 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3567 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3568 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3569 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3570 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3571 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3572 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3573 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3574 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3575 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3576 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3577 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3578 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3579 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3580 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3581 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3582 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3583 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3584 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3585 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3586 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3587 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3588 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3589 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3590 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3591 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3592 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3593 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3594 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3595 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3596 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3597 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3598 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3599 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3600 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3601 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3602 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3603 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3604 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3605 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3606 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3607 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3608 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3609 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3610 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3611 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3612 // SURFACE_META V: 23 I: 45 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3613 // SURFACE_META V: 25 I: 45 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3614 // SURFACE_META V: 25 I: 45 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3615 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3616 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3617 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3618 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3619 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3620 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3621 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3622 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3623 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3624 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3625 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3626 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3627 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3628 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3629 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3630 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3631 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3632 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3633 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3634 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3635 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3636 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3637 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3638 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3639 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3640 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3641 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3642 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3643 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3644 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3645 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3646 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3647 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3648 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3649 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3650 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3651 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3652 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3653 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3654 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3655 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3656 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3657 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3658 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3659 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3660 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3661 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3662 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3663 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3664 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3665 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3666 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3667 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3668 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3669 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3670 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3671 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3672 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3673 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3674 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3675 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3676 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3677 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3678 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3679 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3680 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3681 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3682 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3683 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3684 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3685 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3686 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3687 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3688 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3689 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3690 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3691 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3692 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3693 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3694 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3695 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3696 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3697 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3698 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3699 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3700 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3701 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3702 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3703 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3704 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3705 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3706 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3707 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3708 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3709 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3710 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3711 // SURFACE_META V: 14 I: 39 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3712 // SURFACE_META V: 14 I: 39 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3713 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3714 // SURFACE_META V: 26 I: 96 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3715 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3716 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3717 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3718 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3719 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3720 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3721 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3722 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3723 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3724 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3725 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3726 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3727 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3728 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3729 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3730 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3731 // SURFACE_META V: 237 I: 618 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3732 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3733 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3734 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3735 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3736 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3737 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3738 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3739 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3740 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3741 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3742 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3743 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3744 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3745 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3746 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3747 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3748 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3749 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3750 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3751 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3752 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3753 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3754 // SURFACE_META V: 17 I: 48 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3755 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3756 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3757 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3758 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3759 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3760 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3761 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3762 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3763 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3764 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3765 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3766 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3767 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3768 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3769 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3770 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3771 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3772 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3773 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3774 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3775 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3776 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3777 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3778 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3779 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3780 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3781 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3782 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3783 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3784 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3785 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3786 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3787 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3788 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3789 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3790 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3791 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3792 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3793 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3794 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3795 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3796 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3797 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3798 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3799 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3800 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3801 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3802 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3803 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3804 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3805 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3806 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3807 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3808 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3809 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3810 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3811 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3812 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3813 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3814 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3815 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3816 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3817 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3818 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3819 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3820 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3821 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3822 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3823 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3824 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3825 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3826 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3827 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3828 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3829 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3830 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3831 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3832 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3833 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3834 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3835 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3836 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3837 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3838 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3839 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3840 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3841 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3842 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3843 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3844 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3845 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3846 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3847 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3848 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3849 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3850 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3851 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3852 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3853 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3854 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3855 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3856 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3857 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3858 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3859 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3860 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3861 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3862 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3863 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3864 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3865 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3866 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3867 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3868 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3869 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3870 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3871 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3872 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3873 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3874 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3875 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3876 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3877 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3878 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3879 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3880 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3881 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3882 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3883 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3884 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3885 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3886 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3887 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3888 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3889 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3890 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3891 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3892 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3893 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3894 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3895 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3896 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3897 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3898 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3899 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3900 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3901 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3902 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3903 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3904 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3905 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3906 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3907 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3908 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3909 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3910 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3911 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3912 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3913 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3914 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3915 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3916 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3917 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3918 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3919 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3920 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3921 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3922 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3923 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3924 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3925 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3926 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3927 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3928 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3929 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3930 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3931 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3932 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3933 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3934 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3935 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3936 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3937 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3938 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3939 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3940 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3941 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3942 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3943 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3944 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3945 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3946 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3947 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3948 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3949 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3950 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3951 // SURFACE_META V: 87 I: 210 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3952 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3953 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3954 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3955 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3956 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3957 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3958 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3959 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3960 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3961 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3962 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3963 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3964 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3965 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3966 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3967 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3968 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3969 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3970 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3971 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3972 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3973 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3974 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3975 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3976 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3977 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3978 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3979 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3980 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3981 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3982 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3983 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3984 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3985 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3986 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3987 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3988 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3989 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3990 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3991 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3992 // SURFACE_META V: 139 I: 330 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3993 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3994 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3995 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3996 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3997 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3998 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3999 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4000 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4001 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4002 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4003 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4004 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4005 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4006 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4007 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4008 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4009 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4010 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4011 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4012 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4013 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4014 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4015 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4016 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4017 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4018 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4019 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4020 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4021 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4022 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4023 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4024 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4025 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4026 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4027 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4028 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4029 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4030 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4031 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4032 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4033 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4034 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4035 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4036 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4037 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4038 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4039 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4040 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4041 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4042 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4043 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4044 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4045 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4046 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4047 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4048 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4049 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4050 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4051 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4052 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4053 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4054 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4055 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4056 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4057 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4058 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4059 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4060 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4061 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4062 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4063 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4064 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4065 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4066 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4067 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4068 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4069 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4070 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4071 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4072 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4073 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4074 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4075 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4076 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4077 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4078 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4079 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4080 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4081 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4082 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4083 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4084 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4085 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4086 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4087 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4088 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4089 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4090 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4091 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4092 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4093 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4094 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4095 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4096 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4097 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4098 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4099 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4100 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4101 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4102 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4103 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4104 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4105 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4106 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4107 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4108 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4109 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4110 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4111 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4112 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4113 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4114 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4115 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4116 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4117 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4118 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4119 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4120 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4121 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4122 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4123 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4124 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4125 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4126 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4127 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4128 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4129 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4131 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4132 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4133 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4134 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4135 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4136 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4137 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4138 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4139 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4140 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4141 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4142 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4143 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4144 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4145 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4147 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4148 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4149 // SURFACE_META V: 30 I: 87 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4150 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4151 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4152 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4153 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4154 // SURFACE_META V: 125 I: 300 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4155 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4156 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4157 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4158 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4159 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4160 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4161 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4162 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4163 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4164 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4165 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4166 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4167 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4168 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4169 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4170 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4171 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4172 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4173 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4174 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4175 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4176 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4177 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4178 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4179 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4180 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4181 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4182 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4183 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4184 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4185 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4186 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4187 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4188 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4189 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4190 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4191 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4192 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4193 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4194 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4195 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4196 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4197 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4198 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4199 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4200 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4201 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4202 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4203 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4204 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4205 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4206 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4207 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4208 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4209 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4210 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4211 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4212 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4213 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4214 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4215 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4216 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4217 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4218 // SURFACE_META V: 125 I: 300 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4219 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4220 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4221 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4222 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4223 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4224 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4225 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4226 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4227 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4228 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4229 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4230 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4231 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4232 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4233 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4234 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4235 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4236 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4237 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4238 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4239 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4240 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4241 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4242 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4243 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4244 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4245 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4246 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4247 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4248 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4249 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4250 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4251 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4252 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4253 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4254 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4255 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4256 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4257 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4258 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4259 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4260 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4261 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4262 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4263 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4264 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4265 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4266 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4267 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4268 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4269 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4270 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4271 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4272 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4273 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4274 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4275 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4276 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4277 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4278 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_4
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4279 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4280 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4281 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4282 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4283 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4284 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4285 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4286 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4287 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4288 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4289 // SURFACE_META V: 14 I: 36 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4290 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4291 // SURFACE_META V: 14 I: 36 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4292 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4293 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4294 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4295 // SURFACE_META V: 14 I: 36 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4296 // SURFACE_META V: 14 I: 36 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4297 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4298 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4299 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4300 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4301 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4302 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4303 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4304 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4305 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4306 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4307 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4308 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4309 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4310 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4311 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4312 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4313 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4314 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_5
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4315 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 60
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4316 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 60
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4317 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 60
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4318 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 60
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4319 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 60
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4320 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 60
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4321 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 60
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4322 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 60
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4323 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 60
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4324 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 59
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4325 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 58
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4326 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 59
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4327 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 59
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4328 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 59
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4329 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 58
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4330 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 58
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4331 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 58
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4332 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 59
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4333 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 58
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4334 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 59
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4335 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 59
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4336 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 59
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4337 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 59
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4338 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 58
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4339 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 58
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4340 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 58
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4341 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 58
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4342 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 58
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4343 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 58
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4344 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 58
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4345 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 58
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4346 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 148
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4347 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 148
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4348 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 148
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4349 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 148
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4350 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 148
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4351 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 148
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4352 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 148
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4353 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 148
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4354 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 148
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4355 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 148
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4356 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 148
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4357 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 148
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4358 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 148
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4359 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 136
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4360 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_1
	entity 136
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4361 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_1
	entity 136
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4362 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_1
	entity 136
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4363 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4364 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 136
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4365 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 136
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4366 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 136
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4367 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4368 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4369 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4370 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4371 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4372 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_1
	entity 14
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4373 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_1
	entity 14
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4374 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_1
	entity 14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4375 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4376 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4377 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4378 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4379 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 10
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4380 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 12
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4381 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_1
	entity 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4382 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/q3tc/metal_1
	entity 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4383 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_1
	entity 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4384 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/q3tc/metal_1
	entity 10
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4385 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/q3tc/metal_1
	entity 10
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4386 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_1
	entity 10
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4387 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/q3tc/metal_1
	entity 12
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4388 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_1
	entity 12
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4389 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tc/metal_1
	entity 12
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4390 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_1
	entity 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4391 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_1
	entity 10
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4392 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_1
	entity 12
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4393 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4394 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4395 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 10
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4396 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 10
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4397 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 12
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4398 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	entity 12
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4399 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4400 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4401 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4402 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4403 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4404 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4405 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4406 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4407 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4408 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4409 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4410 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4411 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4412 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4413 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4414 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4415 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4416 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4417 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4418 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4419 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4420 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4421 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4422 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4423 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4424 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4425 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4426 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4427 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4428 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4429 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4430 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4431 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4432 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4433 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4434 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4435 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4436 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4437 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4438 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4439 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4440 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4441 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4442 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4443 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4444 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4445 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4446 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4447 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4448 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4449 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4450 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4451 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4452 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4453 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4454 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4455 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4456 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4457 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4458 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tc/metal_1
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4459 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4460 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4461 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4462 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4463 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4464 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4465 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4466 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4467 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4468 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4469 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4470 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4471 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4472 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4473 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4474 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4475 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4476 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4477 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4478 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4479 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4480 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4481 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4482 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4483 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4484 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4485 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4486 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4487 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4488 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4489 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4490 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4491 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4492 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4493 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4494 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4495 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4496 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4497 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4498 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4499 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4500 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4501 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4502 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4503 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4504 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4505 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4506 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4507 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4508 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4509 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4510 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4511 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4512 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4513 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4514 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4515 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4516 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4517 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4518 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4519 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4520 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4521 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4522 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4523 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4524 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4525 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4526 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4527 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4528 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4529 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4530 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4531 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4532 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4533 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4534 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 97
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4535 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4536 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4537 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4538 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4539 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4540 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4541 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4542 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4543 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4544 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 102
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4545 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4546 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4547 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4548 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4549 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4550 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4551 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4552 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4553 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4554 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4555 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4556 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4557 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4558 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4559 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4560 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 124
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4561 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4562 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4563 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4564 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4565 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4566 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4567 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4568 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4569 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4570 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4571 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4572 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4573 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4574 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4575 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4576 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4577 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4578 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4579 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4580 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4581 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4582 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4583 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4584 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4585 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4586 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4587 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4588 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4589 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4590 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4591 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4592 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4593 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4594 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4595 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4596 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4597 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4598 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4599 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4600 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4601 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4602 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4603 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4604 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4605 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4606 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4607 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4608 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4609 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4610 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4611 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4612 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4613 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4614 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4615 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4616 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4617 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4618 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4619 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4620 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4621 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4622 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4623 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4624 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4625 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4626 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4627 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4628 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4629 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4630 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4631 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4632 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4633 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4634 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4635 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4636 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4637 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4638 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4639 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4640 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4641 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4642 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4643 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4644 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4645 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4646 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4647 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4648 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4649 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4650 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4651 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4652 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4653 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4654 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4655 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4656 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4657 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4658 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4659 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4660 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4661 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4662 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4663 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4664 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4665 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4666 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4667 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4668 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4669 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4670 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4671 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4672 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4673 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4674 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4675 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4676 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4677 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4678 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4679 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4680 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4681 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4682 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 107
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4683 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4684 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4685 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4686 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4687 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4688 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4689 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4690 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 113
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4691 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4692 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4693 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4694 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4695 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4696 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4697 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4698 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4699 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4700 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 114
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4701 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4702 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4703 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4704 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4705 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4706 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4707 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4708 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4709 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4710 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 119
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4711 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4712 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4713 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4714 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4715 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4716 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4717 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4718 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4719 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4720 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4721 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4722 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4723 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4724 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4725 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4726 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 92
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4727 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4728 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4729 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4730 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4731 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4732 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4733 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4734 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4735 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4736 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4737 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4738 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4739 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4740 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4741 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4742 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4743 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4744 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4745 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4746 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4747 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4748 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4749 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4750 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4751 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4752 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4753 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4754 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4755 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4756 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4757 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4758 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4759 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4760 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4761 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4762 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4763 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4764 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4765 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4766 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4767 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4768 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4769 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4770 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4771 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4772 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4773 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4774 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4775 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4776 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4777 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4778 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4779 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4780 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4781 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4782 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4783 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4784 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 91
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4785 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4786 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4787 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4788 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4789 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4790 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4791 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4792 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4793 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4794 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_metal2
	entity 108
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4795 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 97
	sampleSize 0
}

4796 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 102
	sampleSize 0
}

4797 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 124
	sampleSize 0
}

4798 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 97
	sampleSize 0
}

4799 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 97
	sampleSize 0
}

4800 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 97
	sampleSize 0
}

4801 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 97
	sampleSize 0
}

4802 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 97
	sampleSize 0
}

4803 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 102
	sampleSize 0
}

4804 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 102
	sampleSize 0
}

4805 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 102
	sampleSize 0
}

4806 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 102
	sampleSize 0
}

4807 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 102
	sampleSize 0
}

4808 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 124
	sampleSize 0
}

4809 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 124
	sampleSize 0
}

4810 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 124
	sampleSize 0
}

4811 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 124
	sampleSize 0
}

4812 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 124
	sampleSize 0
}

4813 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 114
	sampleSize 0
}

4814 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 119
	sampleSize 0
}

4815 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 92
	sampleSize 0
}

4816 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 114
	sampleSize 0
}

4817 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 114
	sampleSize 0
}

4818 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 114
	sampleSize 0
}

4819 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 114
	sampleSize 0
}

4820 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 114
	sampleSize 0
}

4821 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 119
	sampleSize 0
}

4822 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 119
	sampleSize 0
}

4823 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 119
	sampleSize 0
}

4824 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 119
	sampleSize 0
}

4825 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 119
	sampleSize 0
}

4826 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 92
	sampleSize 0
}

4827 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 92
	sampleSize 0
}

4828 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 92
	sampleSize 0
}

4829 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 92
	sampleSize 0
}

4830 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 92
	sampleSize 0
}

4831 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 108
	sampleSize 0
}

4832 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 108
	sampleSize 0
}

4833 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 108
	sampleSize 0
}

4834 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 108
	sampleSize 0
}

4835 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 108
	sampleSize 0
}

4836 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/bulb_white
	entity 108
	sampleSize 0
}

4837 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/q3tcsfx/lamp_white
	sampleSize 0
}

4838 // SURFACE_META V: 32 I: 96 
{
	shader textures/coroner_models/lamp1_white
	sampleSize 0
}

4839 // SURFACE_META V: 17 I: 48 
{
	shader textures/coroner_models/lamp1_white
	sampleSize 0
}

4840 // SURFACE_META V: 32 I: 96 
{
	shader textures/coroner_models/lamp1_white
	sampleSize 0
}

4841 // SURFACE_META V: 17 I: 48 
{
	shader textures/coroner_models/lamp1_white
	sampleSize 0
}

4842 // SURFACE_META V: 32 I: 96 
{
	shader textures/coroner_models/lamp1_white
	sampleSize 0
}

4843 // SURFACE_META V: 32 I: 96 
{
	shader textures/coroner_models/lamp1_white
	sampleSize 0
}

4844 // SURFACE_META V: 32 I: 96 
{
	shader textures/coroner_models/lamp1_white
	sampleSize 0
}

4845 // SURFACE_META V: 17 I: 48 
{
	shader textures/coroner_models/lamp1_white
	sampleSize 0
}

4846 // SURFACE_META V: 17 I: 48 
{
	shader textures/coroner_models/lamp1_white
	sampleSize 0
}

4847 // SURFACE_META V: 17 I: 48 
{
	shader textures/coroner_models/lamp1_white
	sampleSize 0
}

4848 // SURFACE_META V: 32 I: 96 
{
	shader textures/coroner_models/lamp1_white
	sampleSize 0
}

4849 // SURFACE_META V: 17 I: 48 
{
	shader textures/coroner_models/lamp1_white
	sampleSize 0
}

4850 // SURFACE_META V: 32 I: 96 
{
	shader textures/coroner_models/lamp1_white
	sampleSize 0
}

4851 // SURFACE_META V: 17 I: 48 
{
	shader textures/coroner_models/lamp1_white
	sampleSize 0
}

4852 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4853 // SURFACE_META V: 33 I: 144 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4854 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4855 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4856 // SURFACE_META V: 17 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4857 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4858 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4859 // SURFACE_META V: 33 I: 144 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4860 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4861 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4862 // SURFACE_META V: 17 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4863 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4864 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4865 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4866 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4867 // SURFACE_META V: 33 I: 144 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4868 // SURFACE_META V: 33 I: 144 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4869 // SURFACE_META V: 33 I: 144 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4870 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4871 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4872 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4873 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4874 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4875 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4876 // SURFACE_META V: 17 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4877 // SURFACE_META V: 17 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4878 // SURFACE_META V: 17 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4879 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4880 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4881 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4882 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4883 // SURFACE_META V: 33 I: 144 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4884 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4885 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4886 // SURFACE_META V: 17 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4887 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4888 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4889 // SURFACE_META V: 33 I: 144 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4890 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4891 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4892 // SURFACE_META V: 17 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4893 // SURFACE_META V: 15 I: 48 
{
	shader textures/coroner_models/lamp1_metal
	sampleSize 8
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4894 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycratetop
	entity 133
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4895 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4896 // SURFACE_META V: 11 I: 24 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4897 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4898 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4899 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4900 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4901 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4902 // SURFACE_META V: 11 I: 24 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4903 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4904 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4905 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4906 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4907 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4908 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4909 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4910 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4911 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 133
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4912 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycratetop
	entity 135
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4913 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4914 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4915 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4916 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4917 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4918 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4919 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4920 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4921 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4922 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4923 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4924 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4925 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4926 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4927 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4928 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4929 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/coroner/armycrateside1
	entity 135
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

