//===================================================================================================>>>
// Mapname : Capuzzo Airport
// BSPname : capuzzo_b4
// Released: CLOSED TEST VERSION, NOT RELEASED!
// Version : Fourth Beta
//
// Map made by: -SSF-Sage and Pegazus from SM-Mapping
//
// Contact Sage	  	: ssf.sage @ gmail.com 	 //-SSF-Sage @ splashdamage.com/forums (prefered)
// Contact Pegazus	: Fruity12 @ hot.ee 	// Pegazus   @ splashdamage.com/forums (prefered)
// SM-Mapping site:  http://www.hot.ee/smmapping/
//===================================================================================================>>>



Please contact us for any feedback, suggestions, constructive critisism, bug report etc.

=======================================================



Story:

	January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered 
	a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to 
	break into the airport, steal the blueprints and escape with a Supermarine Seafire.

=======================================================

Objectives:


	Allies:
		1] Escort the Tank past the Tank Tarrier #1
		2] Escort the Tank past the Tank Tarrier #2
		3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post
		4] Destroy the Command House wall, the enemy aircraft with the tank
		5] Send a message (takes 45 seconds) for the pilot to land in
		6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure

	Axis:
		1] Prevent the Tank from passing the Tank Tarrier #1
		2] Prevent the Tank from passing the Tank Tarrier #2
		3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot
		4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport.
		5] Prevent the Allies from sending a signal for their pilot
		6] Prevent the Allies from stealing the blueprints and escaping with them

=======================================================

Recommendations:

	Use b_moverscale 1 (default value) or otherwise the plane sounds will not work correctly. 
	The tank moves a bit faster than normally, so there is no reason to use higher values anyway.
		
For german servers:

	According to research we and many others did, the signs on the planes can be shown on german servers.

Disclaimer:
	
	This is a third beta test version to be tested on given servers. The content of the map may be changed 
	after this version. We can not be held responsible for anything.

=======================================================

Credits:

	Bradburger			 	Base for the seafire sounds

	JillianCallahan		 		Base for the seafire stopping sounds
	
	Jesters-Ink & Buglord		 	Base for the Fw-190 texture

	Jester, Robo, Kristorf and FBS  	Base for the Seafire texture

	Emel 					Base for the Bf-109 texture


Thanks for testing:

//////Big thanks to testing
///We owe you guys!

Members from |>B<| Community and [SLUT] and [UJE] clans!
Everyone that has been helping us testing and improving the map

Special thanks to:


o-0._.0-o   from	|>B<|  community
http://bunker.aaxxss.com/

Avoc        from	eft//  clan		
http://www.eft-clan.com/

Shagileo    from	[Slut] clan
http://slutforum.forumcircle.com/

Niek        from     [UJE]  clan
http://www.ujeclan.com/

=======================================================

After 4 years of playing this map with my friends in 

               |>B<|Bunker4fun server

I don't have words how to thank you again! You rock! :)

=======================================================
Installation:

	Put the pk3 file into your Etmain folder.


Uninstallation:

	Delete the pk3 file from your Etmain folder.
=====================================================


Changelog:


In the 3 versions of the FP:

	-Spawning positions are heavily changed and new ones added
	-New spawntimes and roundlimit
	-2 new houses added
	-First 2 caves, the start of the map and the journey between barrier1-barrier2 are shortened
	-A lot of other minor changes to balance, fix bugs and glitches etc.

Beta 1

	-Quite a lot different changes. Can be hard to spot. 
	-For example some parts are scaled 
	-bugs fixed 
	-some new details 
	-smaller gameplay changes
	-vo's added
	
Beta 2

  -2 megs smaller pk3
  -Added cave spawn for Allies
  -Roundlimit starts with 10 mins and +5 mins at each stage (total 30)
  -Radio transmitting time doubled
  -New spawntimes 
  -Barriers now require +50% chargebar to be constructed
  -Moved the city spawn few meters further away from Barrier1
  -Moved Barrier2 few meters closer to allies
  -Moved CP house few meters closer to Airport
  -Some small changes to improve access
  -Little mountain edit at the map start
  -Radio trigger is easier to press
  -Added some lights
  -Closed down a house at Airport
  -Improved palm clipping 
  -Rocks have 100% accurate clipping
  -Some new details
  -Added little variety on terrain
  -Added a wooden bridge over barrier1 to fight trickplanting

Beta 3

  -Some minor bug fixes
  -More signs for navigation (+moved antenna near radio)
  -Changed objective numbers
  -Roundlimit starts with 15 mins, get 15 min more after barrier2
  -Radio transmitting time is now 45 secs
  -Radio button improved
  -Fixed tank road mine bug
  -Greater roof access
  -Removed a couple doors
  -Greater radio room access

Beta 4

  -Shortened many sound, shader and model names to save configstrings on networking
  -Ladders on water tanks
  -Inside light and detail pass
  -Tank sound bug fixed
  -Antenna and radio light when transmitting
  -Improved signs


