//===================================================================================================>>>
// Mapname : Capuzzo Airport
// BSPname : capuzzo_b1
// Released: CLOSED TEST VERSION, NOT RELEASED!
// Version : First beta (4th version of the map)
//
// Map made by: {SSF}Sage and Pegazus from SM-Mapping
//
// Contact Sage	  	: ssf @ netti.fi 	 //{SSF}Sage @ splashdamage.com/forums (prefered)
// Contact Pegazus	: Fruity12 @ hot.ee 	// Pegazus   @ splashdamage.com/forums (prefered)
// SM-Mapping site:  http://www.hot.ee/smmapping/
//===================================================================================================>>>



Please contact us for any feedback, suggestions, constructive critisism, bug report etc.



Story:

	January 1943 - The war in Africa is finally coming to an end. The Allied intelligence has discovered 
	a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to 
	break into the airport, steal the blueprints and escape with a Supermarine Seafire.

Objectives:


	Allies:
		1] Escort the Tank past the Tank Tarrier #1
		2] Escort the Tank past the Tank Tarrier #2
		3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post
		4] Destroy the Command House wall, the Fw-190 and the Bf-109 with the tank
		5] Send a message (takes 15 seconds) for the pilot to land in
		6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure

	Axis:
		1] Prevent the Tank from passing the Tank Tarrier #1
		2] Prevent the Tank from passing the Tank Tarrier #2
		3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot
		4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport.
		5] Prevent the Allies from sending a signal for their pilot
		6] Prevent the Allies from stealing the blueprints and escaping with them


Recommendations:

	Use b_moverscale 1 (default value) or otherwise the plane sounds will not work correctly. 
	The tank moves a bit faster than normally, so there is no reason to use higher values anyway.
		
For german servers:

	According to research we and many others did, the signs on the planes can be shown on german servers.

Disclaimer:
	
	This is the first beta version and first public release. The content of the map may be changed 
	after this version. We can not be held	responsible for anything.

Credits:

	Bradburger			 	Base for the seafire sounds

	JillianCallahan		 		Base for the seafire stopping sounds
	
	Jesters-Ink & Buglord		 	Base for the Fw-190 texture

	Jester, Robo, Kristorf and FBS  	Base for the Seafire texture

	Emel 					Base for the Bf-109 texture


Thanks for testing:

//Big thanks to testing
//We owe you guys!

Members from |>B<| and [SLUT] clans!
Every player and mapper that has been helping us testing and improving the map		(more details later)

Special thanks to:


o-0._.0-o   from	|>B<|  clan		http://bunker.aaxxss.com/

Avoc        from	eft//  clan		http://www.eft-clan.com/

Shagileo    from	[Slut] clan		http://slutforum.forumcircle.com/


=====================================================
Installation:

	Put the pk3 file into your Etmain folder.


Uninstallation:

	Delete the pk3 file from your Etmain folder.
=====================================================


Changelog:


In the 3 versions of the FP:

	-Spawning positions are heavily changed and new ones added
	-New spawntimes and roundlimit
	-2 new houses added
	-First 2 caves, the start of the map and the journey between barrier1-barrier2 are shortened
	-A lot of other minor changes to balance, fix bugs and glitches etc.

Beta 1

	-Quite a lot different changes. Can be hard to spot. 
	-For example some parts are scaled, 
	-bugs fixed 
	-some new details 
	-smaller gameplay changes
	-vo's added



