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==|Ulmen Beta 3  |==
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Basic information
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Author: destr!8r

Email address: destri8r@yahoo.com    //can mail bugs here
Webpage: http://anclan.nl

Release date: 21st March, 2009
Filename: ulmen_b3.pk3
Program: GTK-Radiant, Easy Gen, Photoshop CS3
Build time: started work 2008-12-20
compile time: BSP: 90sec, VIS: 4,5 hours 
Compile machine: AMD Phenom 9850 X4, 4 GB RAM
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Map information
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Game: Return to Castle Wolfenstein - Enemy Territory
Map time: ?? min

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Installation
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Place the ulmen.pk3 in your *\instaldir\etmain folder, select it from the multiplayer->create
server menu or bring down the console and type: map ulmen_b1. 

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Map Description
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This map is based on a real existing village in Germany. Any objective accurs in this map has not happen in that village ever! 
Axis took the village under their control and used it as their control center for upcoming missions.
Surrounded by hills it is nearly impossible to reforce the Axis power. Therefore axis send their best troop to this village in order to secure top secret documents and gold!
Though, Allied Intelligence found this village and made several air attacks and send soldier to that place to gain the power of the secret documents!

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Map Objectives
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Allied objectives:
*Steal the docs
*transmit them
*Destroy the 2 walls 
*Steal the  gold
*Bring the  gold to the truck
*Escort the truck
Optional:
*Destroy the barriers
*Construct the Generator
*Construct a Command Post

Axis objectives:
*Defend the docs
*Defend the 2 defense walls
*Defend the gold
*Build the 2 barriers
*Stop the Allies from escorting the truck
Optional:
*Destroy the Generator
*Construct a Command Post

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Changes since Beta1
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*missing textures added
*walls added
*mines can be plant now
*posters added
*mapsounds added
*airstrike fix
*mission changed
*maptime individual
*prefabs added

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Special thanks
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Thanks to WeiTei for several objects.

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Distribution
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Copyright © 2009 
All rights reserved!

This is the first trial of this map and may not be modified in anyway as to appear as a
completed map by anyone else than the author.

Authors May Not decompile the BSP as a base to build additional levels.
The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first.

You may electronically distribute this file freely as long as this readme file is included and that
no fee is payed by the reciever.





