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 Basic Information
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Author		: Massive
Email address	: blayney@beeb.net

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 Map Information
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Game		: Return to Castle Wolfenstein: Enemy Territory
Title		: Le Mont St Michel beta1
Filename	: lmsm_beta.pk3
Version         : Beta Version
Release date	: 16/12/2005
Decription	: A medium / large sized map designed for public play, reomended for 7 to 20 a side.

Installation	: Place the lmsm_beta1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                  bring down the console and type: map lmsm_beta1.
		: Server and clients may need [ seta com_hunkMegs "265" ] in autoexec.cfg or whatever. It'll probably work 			  with less than 265, experiment if there's a problem.

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 Objectives
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# The Allies need to secure the town by taking the church; gain entry to the abbey by blowing the abbey doors or any other means; Locate the Axis Normandy Defence Pans and Take them to the Gun Boat waiting on the North Side of the Island


# The Axis need to prevent the Allies establishing a foothold in the Town by holding the Church.  Do not let the allies into the Abbey; if they get in protect the normandy defence plans at any cost, do not let them get them off the Mont.


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 Additional Map Information/Credits
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Thanks & Credits

Blushing Bride, Kevin "chavo one" Ferree and NOP for allowing me to borrow & adapt various elements of their map - Cathedral, Venice and saberpeak.

Special thanks to the guys on the Wolfensteinx Surface forums, especially Detoeni & WeblionX who put in effort and time to help me learn & solve mapping problems.  

Thanks also to Jecoliah for his debugging and the exchanges we had whilst learning together.

Many thanks to everyone at http://www.splashdamage.com/ for information about mapping & their help on the forum.

Thanks to Ydnar for the sky and sea merge stuff from his example shaderlab map.

Thanks again to Detoeni for access to his alpine assault search light models.

ken 'kat' beyer for the ladders & I really wanted to work in your kubalwagon, but size restrictions meant cutting the raod entrance to the town :-(.

Thanks to to the guys at DooC clan for helping with playability testing as well as Shunter and other PIT members & friends.

And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release. 
                  
                  
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 This is an Alpha release and NEEDS testing 
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There WILL be technical glitches - Z fighting / caulk / gaps showing.  I am catching & fixing these & the map shouyl;d be in pretty decent shape in the regard for the Beta release (please don't feel the need to tell me about these, they are my responsibility etc.)

I do need feedback on playability, please mail me on what you think, especially any constructive comments. If you can, please let me know, at each stage (1/ take church, 2/ get into abbey, 3/ steal documents),  where you think the balance in the game is e.g. too easy for allies, much too easy for axis , balanced etc.


If you want to host this map on a server then please do so but let me know so that i can join in. Feel free to discuss this map at http://www.wolfensteinx.com/surface/forums/showthread.php?s=&threadid=1587 and leave feedback and advice on what to fix and what to balance


Fixed After Aplha v1 Release.

	*Ladder near green restaurant lengthened so you can get out.
	*barbwire added to wall underneath cloister - to increase difficulty og allies escape jump. Also crates added & some 	 walls lowered
	*Offensive Poster removed (appologies for my ignorance)
	*Added texture to rocks (& changed from desert to temperate, not that anyone will notice)
	*Axis door in Abbey door changed to swing the other way.
	*Ship fixed - ladders climbable all clip brushes in place etc also includes front firing mounted heavy MG - 	 thanks NOP.
	*when abbey doors are blown - axis now auto spawn at abbey & not the church if they still hold it
	*the cliffs can now be landmined
        *Put a ladder in the pit Gauki (I think) said he couldn't get out of
	*more lights added
	*I found the bread to go with the sausage.
	*Many minor texture glitches
	*I had to add a clip to prevent access to some of the abbey roofs, all town roofs should be accessible as before.
	*There was a request to widen the window above the abbey doors, which I've done.


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Copyright © 2005
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

Copyright Permissions.

ID, Activision & Splash Damage. Original game rights.

If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.  My origional textures are limitted to the coloured windows & these may be re-used.