
// axis commander

//************* OBJ 1 ************


axis_need_engi
{
	sound sound/vo/general/axis/hq_needeng_a.wav
	voice
	streaming
}

axis_build_def
{
	sound sound/vo/general/axis/hq_conconst_a.wav
	voice
	streaming
}



axis_def_failt
{
	sound sound/vo/general/axis/hq_confail_a.wav
	voice
	streaming
}


axis_def_des
{
	sound sound/vo/general/axis/hq_condest_a.wav
	voice
	streaming
}



// allied commander

//************* OBJ 1 ************


allies_need_engi
{
	sound sound/vo/general/allies/hq_needeng_a.wav
	voice
	streaming
}

allies_build_def
{
	sound sound/vo/general/allies/hq_conconst_a.wav
	voice
	streaming
}


allies_def_failt
{
	sound sound/vo/general/allies/hq_confail.wav
	voice
	streaming
}


allies_def_des
{
	sound sound/vo/general/allies/hq_condest_a.wav
	voice
	streaming
}
