Updated: June 4th 2007

Version 3.0

NOTE:

This will be the Last Release unless there is a Major issue which i will fix.

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XF5U 3.0 Release
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I made holes in both the lifts so now Axis can drop down from the top into the lift.

Made a Forward Spawn in the Lab area for Axis Only, Allies can push the Axis back by capturing it but wont spawn there.

Moved the Transmitter building closer to Allied spawn.

Added some detail brushes like bushes, crates, pole lights, etc...

Game play will be much different due to the Axis forward spawn, Allies will Have to Defend the Transmitter or they will surely lose.

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XF5U LITE Release
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The 2.0 Version was way to big and spread out.

I made Major changes to reduce the map size and the Open areas.

This Version Has Close Quarters Fighting and reduced space and Quicker routes to the Battle!

In the First Section the Axis and Allied Spawns are much closer to each other and the Objs.

In the Second Section i moved the Axis Spawn underground and closer to the Docs Objs and i moved the Transmitter Close to the Allied spawn therefore it will be easy for the Axis to get the Docs but Difficult to get them to the Transmitter as the Allies will spawn close to the Transmitter to defend it.

There are several routes for the Axis to use to get the Docs to the Transmitter and Allies Must Defend it. 

Jec