game_manager
{
spawn
{
wm_axis_respawntime 5
wm_allied_respawntime 5
wm_number_of_objectives 0
wm_set_round_timelimit 30

wm_set_defending_team 0

wm_setwinner 0
}
}

bridge
{
spawn
{
wait 200
trigger self setup

constructible_class 2
}

trigger setup
{
setstate bridge invisible

setstate baumaterial default
}

buildstart final
{
setstate bridge underconstruction

setstate baumaterial default
}

built final

{
setstate bridge default

setstate baumaterial invisible

wm_announce "The Bridge has been constructed!"
}

decayed final
{
setstate bridge invisible

setstate baumaterial default
}

death
{
setstate bridge invisible

stestate baumaterial default

wm_announce "Axis have destroyed the Bridge!"
}
