Fueldump - Tiger_Dump
inverted + new tank + new stuff + trickjump protection (i hope)
modified by ischbinz + niek + berzerkr

alpha 13


november 2010

new stuff:

just activate it / remove it in the map script

removable ballustrades on allied 1st bunker spawn

visible:

balustrades
{
	spawn
	{
	wait 100
	//remove
	}
}

invisible:

balustrades
{
	spawn
	{
	wait 100
	remove
	}
}

// ### Fueldump Additional Spawn Exit ### 
(idea from niek)


spawn_exit_stair
{
	spawn
	{
	wait 100
	//remove

	}
}

no_spawn_exit
{
	spawn
	{
	wait 100
	remove

	}
}

new health + ammo cabinets:

new_healthcabinet_clip
{
	spawn
	{
	wait 50
	//trigger new_healthcabinet_clip hide <--------- remove the // to deactivate it
	trigger new_healthcabinet_clip here   <--------- add // to deactivate the door it
	}

	trigger hide
	{
	setstate new_hacabinet_cm_marker invisible
	setstate new_hacabinet_toi invisible
	setstate new_ammotrigger invisible
	setstate new_ammocabinet_clip invisible
	setstate new_ammocabinet invisible
	setstate new_healthtrigger invisible
	setstate new_healthcabinet_clip invisible
	setstate new_healthcabinet invisible
	}

	trigger here
	{
	setstate generatordoor invisible
	}
}


and some other stuff

feel free to use the models in your map/s
but add following line in your readme:

the model xy was created by ischbinz.de

no commercial use!

hf

