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Heros of Telemark
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Map by: Bad.Santa.Brauni

After the historical allied raid on the Norsk Hydro power plant in Norway.

**Version History:
-Jan-15-2011 Alpha Release

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Download map a
http://physik-skripte.de/Telemark/telemark_v0.pk3

Download GTK-Radiant source file at
http://physik-skripte.de/Telemark/telemark.map.zip

Start map by
"C:\Programme\Wolfenstein - Enemy Territory\ET.exe" +set sv_pure 0 +set developer 1 +set g_gametype 2 +devmap telemark"

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Allied start point is the Train station
<img src="http://physik-skripte.de/Telemark/screenshots/2011-01-14-203626-telemark.jpg" width="400" height="300" border="0"/>

Allied approach the bridge to the power plant
<img src="http://physik-skripte.de/Telemark/screenshots/2011-01-14-203644-telemark.jpg" width="400" height="300" border="0"/>

On the other side of the valey an axis bunker protects the plant complex
<img src="http://physik-skripte.de/Telemark/screenshots/2011-01-14-203653-telemark.jpg" width="400" height="300" border="0"/>

Behind the Main Gate lies the power plant
<img src="http://physik-skripte.de/Telemark/screenshots/2011-01-14-203717-telemark.jpg" width="400" height="300" border="0"/>

Allied must enter the plant and destroy the yellow generators
<img src="http://physik-skripte.de/Telemark/screenshots/2011-01-14-203734-telemark.jpg" width="400" height="300" border="0"/>

or the blue generators
<img src="http://physik-skripte.de/Telemark/screenshots/2011-01-14-203738-telemark.jpg" width="400" height="300" border="0"/>

Without power, the doors to the Heavy water complex can be opened by hand
<img src="http://physik-skripte.de/Telemark/screenshots/2011-01-14-203753-telemark.jpg" width="400" height="300" border="0"/>

Inside, allied must destroy the Heavy Water synthesis equipment
<img src="http://physik-skripte.de/Telemark/screenshots/2011-01-14-203816-telemark.jpg" width="400" height="300" border="0"/>



Hi, 

after several month of work, and my entire vacation time, finally a new ET-Map was born.

The Setting is a historical Event
http://en.wikipedia.org/wiki/Norwegian_heavy_water_sabotage

Norwegen, 1943. In the Hydro power plant Vermont im the County Telemark/Norway is the 
first industrial Heavy Water synthesis plant located. With heavy water and natural 
Uranium a simple nuclear Reactor can be build, which produces Plutonium. 

After the german occupation of Norway, allied forces feared, that Germany could 
try to develop a nuclear Weapon, and therefore descided, that the Heavy Water 
production facility must be destroyed.

Therefore in February 1943 the Operation Gunnerside was launched. With english support, 
Norwegain comandos entered the Power plant and destroyed the Heavy Water sysnthesis plant.

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Gameplay

The Gameplay is made for Kernwaffe-Server-like settings: 

- many spawn-slots distributed in large areas, which cant be reached by arti/airstrike/mortar (so no-spawnkill-rules dont have to be enforces so much by admins)
- no too far open spaces to avoid lags
- limited range of sight/polygon-draw to reduce lags and sniper-madness
- no good Camper-places (no camp-fire included), you must always watch your back
- Teamplay necesssary (covs to smoke / open doors ect....)
- Good oportunities for disguised cov ops to penetrate the enemy lines 
- fast wins with teamplay possible (covops-engy-double-pack-hack)
- some nice long ladders, that desmond can camp on top :-D
- realistic building and structure designs, therefore not such a confusing map like Toxicity:Facility 31 
- not too long ways (aka Marathon-maps like Castle-attack), neither for axis nor allied
- map size for an interesting gameplay for 6 up to 50 players, less than 6 is maybe too hard for axis....
- no forbidden signs/symbols or other nazi-shit
- Currently there are only a minimum of models like trees and gras for optimal framerate, if speed is ok, a few more props can be added if desired

Hoping for good resonacne and sucessfull beta-tests by YOU :-D, maybe the map makes it on the kernwaffe1-server after the alpha-tests..
Additional Mapping-ideas are welcome, everyone can have the GTKRadiant-sourcefile for further map-development

good night (Damm again already past 4:00 Morning...)
