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Spring 2015 (Yeah, we are still making ET maps these days) 
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| Title		: Siwa_Teuthonia_b1       
| file Name	: Siwa_Teuthonia_b1.bsp 
| Version	: purely a Testversion     
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| Author	: TWT-Teuthis 
| url		: http://forums.warchest.com/forum.php 
| email		: goto http://forums.warchest.com/forum.php and send your message to Teuthis. I'd love to get some feedback about the map (criticism welcome of course too)  
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Background of the Teuthonia maps:


Siwa_Teuthonia is directly connected to the already released map Teuthonia and plays right before Teuthonia. The Teuthonia maps are finally supposed to be a trilogy with Siwa_teuthonia being the first map, Teuthonia the second map and the third map will be called Port_Teuthonia. So one big story going over three maps.

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Story of Siwa_Teuthonia:
On their way to Teuthonia, where the allies shall steal gold from an axis bank, an allied airplane crashed in the nearby oasis Siwa. The surviving allied soldiers must now make their way into the village of Teuthonia. To do so, the allies need to capture the spawn in the siwa ruins and destroy the siwa wall (the siwa spawn can be re-captured by axis as long as the Siwa wall is not destroyed). In the siwa ruins, the allies will find a button next to a TV screen showing a fence. Pushing this button will lower the fence and will make a drop zone accessible. The allies now must make their way to this drop zone. Once an allied player enters the drop zone, allied air support is called and an allied airplane will come and drop an ammunition box by a parachute. Once the ammunition box has landed, the allies must bring this box to a nearby broken artillery gun (which turns on a green light on the gun rotation panel). The gun now has to be repaired, which turns on a second green light on the gun rotation panel, thereby enabling that the artillery gun can be rotated. The axis can destroy the gun, but only as long as it has not been rotated. When the gun rotation control shows two green lights (gun loaded and repaired), the allies can push a button at the gun rotation control panel, which rotates the artillery gun towards the entrance gate of Teuthonia. Once the gun has been rotated, the gun can't be destroyed anymore and a green light will turn on at the gun fire control panel. The allies now have to fire the gun to destroy the entrance gate of Teuthonia, which will end the game. 

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There are a couple of goodies in the map:


- In the Siwa ruins, the allies can repair a waterpump which will pump water from a filled well into a second empty well. 
The water level will accordingly decrease in well 1 and will free up a tunnel that ends close to the drop zone. 
Axis can destroy the waterpump to prevent the allies from using the tunnel.


- in the Siwa ruins the allies can destroy a side entrance to have an alternative route to the drop zone

- every axis player can call air support via an airstrike control panel. 
Once called, an axis junker88 will fly by and shoots 4 rockets to key way points frequently used by allies. The air support can only be called every 5 minutes, which is indicated by a timer on the control panel and that runs down from 5 minutes after an air strike has been called. 

- the axis can construct an alternative spawn by building the axis command post. The allies can destroy the command post to prevent the axis from spawning there

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| Story short and punchy: 

| Allies must make their way to Teuthonia and destroy the entrance gate in order to infiltrate the village
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|            :..put Siwa_Teuthonia.pk3 into your etmain folder.                                  
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| Objectives:..
|     Allies:..
|          1:..Capture the Siwa Spawn
|          2:..Destroy the Siwa Wall
|          3:..Lower the drop zone fence
|          4:..Enter the drop zone to call air support
|          5:..Bring the ammunition box to the artillery gun to load the gun 
|          6:..Rotate the artillery gun towards the gate of Teuthonia
|          7:..Fire the artillery gun to destroy the gate of Teuthonia


|
|	   Secondary objectives

|	   - built the waterpump to access the tunnel

|	   - built the command post to increase charge speed

|	   - Destroy the axis command post command post to disable their alternative spawn


|       Axis:..
|	   Primary objectives
|          1:..Prevent the Allies from capturing the Siwa Spawn
|          2:..Prevent the Allies from destroying the Siwa wall
|          3:..Prevent the Allies from lowing the drop zone fence
|          4:..Prevent the Allies from from reaching the drop zone and from calling air support
|          5:..Prevent the Allies from loading the artillery gun
|          6:..Prevent the Allies from rotating the artillery gun
|          7:..Prevent the Allies from firing the artillery gun
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|	   

Secondary objectives
|	   
           - destroy the waterpump to prevent the allies from using the tunnel

|	   - call air support to prevent the allies from reaching the drop zone
	   
           - built command post to create an alternative spawn point

|	   - Destroy allied command post command post
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| Miscellania:..
|            :..editor       : GtkRadiant 1.5 and 1.6.4 (what a powerful weapon this radiant is, unbelievable) 
|            :..compiler     : q3map2 build in GTKradiant
|            :..build time   : roughly 6 months
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| Credits (Sorry but there are a lot of people that need credit)
|            :..my wife for her understanding that mapping is not a complete useless way of spending your free time
|            :..all the people from the SD warchest forum that helped with dozens of questions, most importantly Stealth and KeMon 	
|            :..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)

|            :..For textures I thank Spiralgraphics, Simonoc, BerneyBoy (PhotoRealistic), CptnTriscuit (TxDesert and TxIndustrial) and TWT-Thunder (see also attached readme files for special texture license agreement)

|            :..for Models and Prefabs I thank RayBan, TWT-Thunder, TWT-Devils_Right_Hand, Kic, Ifurita & Decoy, paZur, and puRp0sE

|            :..For Help with scripting I thank TWT-Aqcu, TWT-Mateos, TWT-Ove and TWT-Thunder
|	     :..the sources for the free to use sounds I used: From www.soundbible.com I used the helicopter sound (big thanks)

|	     :..the sources for the free to use sounds I used: From www.freesounds.org I used the plane sound (big thanks)

|	     :..the sources for the free to use sounds I used: From www.freesounds.org I used the count-down sound (big thanks)

|	     :..the sources for the free to use sounds I used: From www.freesounds.org the speaking pilot sound (big thanks and see extra license included here)
| 	     :..the sources for the free to use sounds I used: From www.soundbible.com I used the helicopüter sound (big thanks)|            :..For the Waypoints I thank TWT-Micha
|            
|            :..For testing the test map I thank the Clans Sains & Sinners, Dark-Alchemy and WF-Gaming as well as the people from TheWolfTeam (Thunder, Mateos, Ove, Devilsrighthand)

|	     :..the level-designer Forum and the TheWolfTeam for great discussions and the nice tutorials

| 	     :..most important credit goes to TheWolfTeam, especially TWT-Thunder, TWT-Mateos, TWT-Ove, TWT-Acqu and TWT-Micha for endless support in scripting, models and mapping ideas.

 
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| Noteworthy:…...

|
|	:..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all. 
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| Copyright  :..
|            :..Copyright (c) 2015 by id software
|            :..all laws from ID software and splash damage / activation that apply for enemy territory also apply to this map. 
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| Permissions:..You may not include or distribute this map in any sort of commercial product. You may not edit this file in any means. 
|            :..you many not Redo/reproduce/update this map in any way without permission from the author.
|            :..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map. 

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| 
Last note from Teuthis
|            :..the map is free of Nazi symbols. Please leave it that way. The world is a better place without those symbols.
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so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know

