spawn: hq_cpcon_b.wav
       sp_ammodef.wav

boat at first dock: NONE?

ammo stolen: sp_ammostolen.wav
ammo dropped: sp_ammolost.wav
ammo returned: sp_ammoret.wav

ammo loaded on the boat: sp_ammoload.wav
                         hq_entrance1def.wav

boat destroys path boulder: hq_beachwadv.wav
                            hq_wallstop.wav

boat destroys main gate: hq_entrance1dest.wav
                         sp_defsub.wav

side wall destoryed: hq_walldest.wav
                     if(allies spawn at bunker(main gate destroyed))
                          sp_defsub.wav
                     else
                          sp_retbase.wav
