spawn: sp_boatesc.wav

boat at first dock: sp_getammo.wav

ammo stolen: sp_ammotaken.wav
ammo dropped: sp_ammolost.wav
ammo returned: sp_ammoret.wav

ammo loaded onto the boat: sp_ammoload.wav
                           hq_entrance1dyn.wav

boat destroys path boulder: sp_dysidewall.wav

boat destroys main gate: hq_entrance1dest.wav
                         sp_subdest.wav

side wall destroyed: sp_sidewalldest.wav
                     sp_subdest.wav

                      	   