La Rochelle - Changelog


La Rochelle is a great map, but with 40 players it start to spawn-exit-arti-spam-suck. Therefore this mod of the gameplay tryes to addapt the map to the Kernwaffe.de-server settings:

- Re-definition of Spawnkill-zones (otherwhise unplayable with 40 players)

- Allied has less time (20 mins instead of 30)
- Axis spawns faster (25 instead of 30s)

- Axis have the Spawns: East Pen -> West Pen -> Rail Yard (ordered in proximity to switch)
- Axis start at Rail Yard
- Axis looses one spawn when loosing the Axis-command post
- Axis looses one spawn when dynamite is delivered to the subs

- Allied have the Spawns: Loading Dock -> South Rail Yard -> Rail Yard (ordered in proximity to switch)
- Allied has at beginning only Loading Dock
- Allied gain one Spawn when building the Allied-command post
- Allied gain one spawn when dynamite is delivered to the subs

- The back door opens if either an Axis or an Allied Command Post is build
- Neiter Axis nor Allied Field Ops get faster skill regeneration through the Command Post (yes i hate these cant-kill-shit-but-arti-spamming-makes-me-fragmaster-player)



If you wanna insult me for my rape of the original map,  goto Kernwaffe.de - forum....
If you wanna suggest a different modification of the map goto Kernwaffe.de - forum....

Have fun with this new tricks for an old dog ...aehm i mean map ....

Bad.Santa.Brauni



