Identity    : Map for "Wolfenstein - Enemy Territory"

Title       : The Breakout
File name   : breakout.pk3
Map name    : breakout
Version     : 1.3.1   (Created August 2004)
Author      : 2Bit    (2bit@pythononline.co.uk)

Installation: Put breakout.pk3 into the etmain folder.

The Story   : 1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces
              near a french village. They must salvage a tank from the depot, force their way through
              the village and escape along the railway track.

Description : This is a compact map, with the action focussed around the railway bridge, but the environment
              is very open allowing plenty of choice and scope for tactics. All the buildings can be entered.

Objectives  : Allies...
                    Primary   - Repair the tank and escort it across the railway bridge
                    Secondary - Build the command post
                                Build the bunker MG42
                                Prevent the detonation of the UXB while the tank passes
                                Build the Embankment Assault Ramp
				Capture the Shack, for an additional respawn location
              Axis...
                    Primary   - Prevent the tank from crossing the railway bridge
                    Secondary - Build the command post
                                Build the two tank barriers
                                Detonate the UXB when the tank is nearby
                                Build the secure door to the crypt to protect the command post
				Capture the Bank, for an additional respawn location

              Note: there is an unexploded bomb in the street beside the ruined terraced houses.
                    It will damage the tank if detonated while the tank is nearby; it will also kill
                    any nearby personnel not sheltered by masonry.
                    It can be detonated by Axis players with a grenade or better (but not dynamite),
                    but Allied players can only detonate it with a satchel charge.

Gamemodes   : Objective, Stopwatch.
Tools       : GtkRadiant 1.4.1, Paint Shop Pro
Build time  : A lot of hours. This is my first map since Doom/Duke Nukem days, and boy has the technology moved on.

Issues      : The tracks on the second damaged tank in the depot go round when the first tank is repaired.
              Not terribly important; I might get this fixed in another version but then again I might not.

Thanks      : Splash Damage and Activision for the best (free!!) game I've ever played.
              Iffy, Marko and Surface for their helpful tutorials. I won't pretend this has been a pain-free
              learning curve, and the tutorials from these guys helped save me from insanity. But there's still
              so much to learn!
              DaBoy for prefabbing the cottage, shack and church for me.
              Rikard for the motorbike halftrack prefabs.
              TibeT Clan for beta-testing and making gameplay tweak suggestions.
              Many other sources of info on the Internet whose names I've mislaid.