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 Basic Information
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Mapper:         Mateos


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 Map Information
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Game:           Return to Castle Wolfenstein: Enemy Territory

Title:          Berghof Assault (Alpha 2)

Filename:       Berghof_Assault_A2.pk3

Release date:   10th October 2015

Description:    December 1943, somewhere in the Italian Alps.
                After taking the Sicily, the Allies see their progression stopped by the Axis troups at Monte Cassino,
                and this for months. In secret, a small group of specially trained soldiers are sent
                through the country for a special mission in the Italian Alps: destroy a Radar Bunker,
                to open a breach in the Axis belt of radars, so that the Allies can bomb the Berghof,
                where our spies report the Fuhrer is planning his next operations with his military staff.
                The Italia is only invaded by troops at the moment, so antiaircraft guns are not an issue to think about.
                And with the winter, the Alps are isolated, so the few Axis troops guarding that station should be easily defeated.
                But stay alert!

Programs Used:  GtkRadiant 1.4.0 & 1.6.x, Notepad++, Picasa, ToDo List.

Build time:     Started... years ago x)
                Alpha 1 the 12th September 2015.
                Alpha 2 the 10th October 2015.

Installation:   Place the Berghof_Assault_A2.pk3 file in your etmain folder.

Contact:        mister_mateos[AT]hotmail.fr

Website:        -


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 Used Prefabs
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Concrete stairs from Fuel Dump.
Metallic ladder from Seawall Battery.
Metallic stairs from Rail Gun.
Trees and rocks settings from Fuel Dump.
Trucks models and clips from Siwa Oasis.
Wooden room tables and chairs from Gold Rush.


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 Compilation Stats
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CPU used to compile: Intel Core i3-4130 CPU @ 3.40GHz
BSP -meta                                                                               5 seconds.
-vis -saveprt                                                                           8 seconds.
-light -fast -samples 2 -filter -patchshadows -bounce 8 -external -lightmapsize 256   383 seconds.


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 Special thanks to
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#Kemon, DeX, Tardis, Teuthis, Thunder and all other Splash Damage members who have helped and supported me.
2Bit, Marko, Chruker, Ifurita and some others for their tutorials and prefabs.
id Software & Splash Damage, thanks for ET! v586!


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 Further development
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> Alpha 2
    * Added a snow layer on the roads.
    * Moved the pin location on the map.

> Alpha 1
    * Initial release.


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 Useful Links
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2Bit Mapping Tutorials:                         http://www.pythononline.co.uk/et/tutorial.htm
Bunker Clan Mapping Wiki:                       http://bunkerwiki.aaxxss.com/index.php/Mapping
Chruker's Entities & Scripting Reference:       http://games.chruker.dk/enemy_territory/default.php
GtkRadiant WikiBooks (Compilation levers):      https://en.wikibooks.org/wiki/Category:GtkRadiant
Ifurita's T-Junctions Optimization Tutorial:    http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions
Q3Map2 Shader Manual:                           http://robotrenegade.com/q3map2/docs/shader_manual/contents.html
Splash Damage Editing Wolf: ET Forums:          http://forums.warchest.com/forumdisplay.php/8-Editing-Wolf-ET
Splash Damage Wiki:                             http://wiki.splashdamage.com/index.php/Wolfenstein:_Enemy_Territory
SimonOC Terrain Blending Tutorial:              http://simonoc.com/pages/articles/terrain2_1.htm
The WolfTeam (Mapping & Modding Community):     http://www.thewolfteam.org/
Wezelkrozum's Accums Tutorial                   http://wetmapping.wezelkrozum.com/tutorials/specific/accums/index.html


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This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

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