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- Wolfenstein: Enemy Territory Map - MML_CLAUSTRO_V1 -
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Story:
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As the Allies advance towards Germany, they discover a seemingly
abandoned warehouse.
However, further investigation reveals that it is actually a
secret Axis weapons research lab.
While the Allies cannot gain access into the main lab itself,
blueprints of the complex pinpoints a weak spot:
If the Allies can destroy the generator, they will disable power
to the entire complex, rendering it inoperative.

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Objectives:
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AXIS:

1) Defend the generator.

ALLIES:

1) Destroy the generator.

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Comments:
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Name convention has changed slightly - mml_claustro_v1 now
replaces mml_claustrophobia.
The name changed simply because it was too long when I tried
to use my normal naming convention and append _v1 indicating
final release.

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Fixes:
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- Spawn times fixed (swapped, I put them wrong way round!)
- Dyno icon sometimes starting as yellow/black square
- Grass and cave floor is mineable
- Doors generate noise when opened normally
- Lighting tweaked
- Grass model is now roughly same colour as grass texture
- Various texturing fixes

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Additions:
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- Skybox (idea clearly stolen from Detoeni!)
- Sound effects throughout level
- Destroyed version of generator
- Voice overs
- Trees and lampposts are now climbable
- Swinging crane

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Known-bugs:
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For some reason when dyno is placed near the generator the
colour fading sometimes causes polygons nearby to flash in
incorrect colours (eg blue / purple).
This appears to be a game engine bug or a driver bug and there's
bugger all I can do about it :/

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Author info:
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Author:		[MML]Gerbil / zero.Gerbil
Real name:	Barry Swan
WwW:		http://www.theburrow.com
Wolf WWW:	http://theburrow.fragland.net
Clan WWW:	http://www.zerogaming.co.uk
E-mail:		gerbil@theburrow.co.uk

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Level technical info:
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Name:		MML_CLAUSTRO_V1
Type:		MP / SW / LMS
Stage:		Final
Revision:	3
Time taken:	4 months
Compile:	BSP -meta, -vis, -light -fast -filter -samples 2

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Thanks:
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seven_dc - For running this competition, and giving me enough
	time to finish the bloody map!
The people at the SplashDamage forum - for encouragement and
	ideas.
Siliconslick - For LMS information, checking over the PK3s and
	generally being nice to me.
Clan Groundzero - as ever a top bunch of guys and I just wish I
	had the connection to play with them again in clan
	matches :(
Anyone else I've missed - there will undoubtedly be some, and for
	that I'm sorry, but anyone who has offered support,
	feedback or ideas, it's greatly appreciated!

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Copyright:
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Some textures are the creation of Ydnar:
www.shaderlab.com

His site was down, so I was unable to locate the exact copyright
wording he asks for, but suffice to say you are free to re-use
them in non-commercial game applications, on the condition that
you state clearly he created them and they are copyright to him.

Lots of prefabs used from the rather nice site at:
http://www.sikstrom.nu/rikard/prefabs.htm